Imperator: Rome

Imperator: Rome

85 ratings
Rich Fools go to School
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
84.283 KB
14 Jan, 2021 @ 5:05am
14 May, 2022 @ 7:12am
13 Change Notes ( view )

Subscribe to download
Rich Fools go to School

Description
Description:

This mod adds several character schemes, a character interaction and a few random events that allow characters to improve their stats. The mod currently has three main components: 1) schemes for rich, jobless characters to improve their base stats, 2) a disciple scheme where young, jobless characters can serve as disciples for family members or friends and improve their stats up to the level of their mentor (for the relevant stat of their mentor's job), and 3) random events for councillors, generals, governors and rulers to improve their base stats.


Studying Schemes:

Schemes: Studying Warfare (Martial), Studying Stewardship (Finesse), Studying Rhetoric (Charisma), Studying Religion (Zeal)
Requirements: Character has >100 wealth and has no job (researchers are allowed).
Effects: at the end of the scheme, the character will have a chance to gain 0, 1, 2 or 3 points in the relevant stat.

Disciple Scheme:

Requirement: Character is under 30, has no job (researchers aren't allowed here), and any family member or friend has a job and no current disciple
Effect: the character will become a disciple of the employed family member/friend for 5 years. Every month they will have a chance to gain a stat in the relevant stat for the job of their mentor. Their stats cannot go above their mentors, however.
Character Interaction: rulers can assign mentors to their close family members from among all the employed characters in the state.

Random Events:

Governors, non-martial councillors and the ruler will have a random chance to improve the base stat relevant to their job each year. The event will fire on average once every 5 years, but the time is doubled for every 5 points they have in the stat (a character with less than 5 points in the stat will get the event on average every 5 years, but a character with 15 points or more will take on average 40 years to gain a point, making it very unlikely).
Generals, governors and the ruler will have a random chance to gain a point of martial each time they win a battle that they commanded.


Change Notes::

21/01/16 - added a requirement for an academy in the capital, the possibility to gain multiple stat points, and made the success chance change depending on the presence of various buildings in the capital
21/01/22 - added a disciple scheme that allows characters under 30 to become a disciple of a close relative or friend who has a job. While a disciple, they will have a monthly chance to gain one point in the main stat for their mentor's job. This can occur repeatedly, but the disciple's stats will never exceed those of the mentor.
21/02/02 - added a character interaction to allow the ruler to assign a mentor to family members. The ruler is also an eligible mentor, and disciples of the ruler will be able to gain stats in all four primary attributes.
21/02/25 - fixed a bug in the study schemes that resulted in them always giving 3 points.
21/07/2 - removed the required buildings for study events to fire. In the future buildings will simply increase the chances of success. Changed the event that cancels the content ambition so that characters other than family heads will also use events. Fixed the children becoming disciples bug. Disciples of governors can now gain martial as well.
21/07/3 - minor bug fix
21/07/16 - fixed a bug in the scheme trigger that allowed children of the ruler in a monarchy to become disciples on their own
22/05/14 - added random yearly events for council members to randomly increase one of their stats. Added a random chance for generals to improve their martial on winning a battle. Fixed disciple character interaction localization.
45 Comments
AntraxNL 29 Jul, 2023 @ 7:30am 
@twiddle factor.

do u mind if use ur mod in my mod. extra interactions mod im atm crafting
lilMobStick 5 Dec, 2022 @ 1:02pm 
shout out to all the modders who make it worth still playing this game
Lord 4 Aug, 2022 @ 2:48pm 
Like what happens with a lot of mod authors, when you're on a break from a game your interest in modding goes down. I'm not done with IR forever so I wouldn't call this abandoned. Silver lining with no updates is that this mod will probably just keep working forever anyway.

Let me know what kind of ideas you have or post other feedback here. If it's interesting (and I feel like I can accomplish it) maybe I'll drop in or merge a contribution. Certain types of changes in Paradox modding can be pretty frustrating (or flat out impossible) so I usually keep my ambitions below Caesar level... maybe more Claudius level. I don't mind contributions to merge in but first we'd have to figure out if we both even like the proposed additions, and how we'd facilitate sharing changes.

It is a bit of a powerful mod (esp. as Rome which is already strong) but since I tend to handicap myself with house rules sometimes anyway I guess that's fair, right? :P
Augustus II 3 Aug, 2022 @ 5:56pm 
dude this is a great mod, well the idea is I am about to use it now. I think character interactions are the biggest thing missing from this game. Do you plan on continuing to work on it? Id be willing to help. I wanted to do something similar but have only modded Total War. But this is almost exactly what I was thinking.
Lord 30 Apr, 2022 @ 1:32am 
Oh yeah I did end up releasing a mod like this, in a maximally obnoxious style inspired by this mod: "Short Wagon Losers go to School". lol
Twiddle Factor  [author] 28 Apr, 2022 @ 5:36am 
Thanks for the compliment. I find the disciple event really helps to keep the character stats somewhat decent into the late game. I haven't updated the mod in a while, but I am thinking of adding some stat gain events for characters in a job to improve their stats as well. For generals in particular, I think it would be fun if even low martial characters could get better if they win enough battles. Of course, I will make sure to keep things balanced and not overpowered.
Anselm 27 Apr, 2022 @ 8:36am 
Just a thank-you-I-appreciate-your-work note. This was exactly the mod I needed for a duff heir to Epirus. Not overpowered, not negligible, very well balanced.
Lord 9 Aug, 2021 @ 7:14pm 
I'll probably put it out there. Not sure how popular it'd be and probably a bit over-powered.

Compulsory advanced education. Pay 100(?) gold to force a character aged 16-22 (23? 24? 25?) to start a year long scheme which raises a stat from 0 to 3 points. This is done by the player clicking one of 4 buttons on the character's interaction page. Four types of "tutoring", one per stat. Disallow more training after a stat hits 13 or higher. Ineligible if they already have a job.

It's basically done, but it probably needs tweaks (political cost?) or I might decide to enhance more. Ideas..

-Certain traits prevent certain types of (or any) tutoring
-Require a specific tutor to be selected, which limits how high the maximum increase is, kind of like how this mod does disciples. Not sure how hard this'd be to do since there's a character selection involved.
-Maybe scale the gold cost with income so it's not too cheap late-game
-Require head of family to pay? Not sure how hard that'd be.
Twiddle Factor  [author] 8 Aug, 2021 @ 10:03pm 
Thanks. Ya, I agree. I think it works better as a boost to the outcome.

I was planning to add a few more methods of increasing stats, such as generals having a chance to gain martial on victories, etc., but just haven't had time to mod very much.

I look forward to seeing what you are working on, if you decide to release it on the workshop.
Lord 8 Aug, 2021 @ 7:06pm 
Seems like it's nice as an optional bonus to improve outcomes.

I'll be honest though, I'm working on a similar mod (it works different and might be a bit over-powered, but also around improving stats), so I'll probably be using that one instead. Nice work here though.