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do u mind if use ur mod in my mod. extra interactions mod im atm crafting
Let me know what kind of ideas you have or post other feedback here. If it's interesting (and I feel like I can accomplish it) maybe I'll drop in or merge a contribution. Certain types of changes in Paradox modding can be pretty frustrating (or flat out impossible) so I usually keep my ambitions below Caesar level... maybe more Claudius level. I don't mind contributions to merge in but first we'd have to figure out if we both even like the proposed additions, and how we'd facilitate sharing changes.
It is a bit of a powerful mod (esp. as Rome which is already strong) but since I tend to handicap myself with house rules sometimes anyway I guess that's fair, right? :P
Compulsory advanced education. Pay 100(?) gold to force a character aged 16-22 (23? 24? 25?) to start a year long scheme which raises a stat from 0 to 3 points. This is done by the player clicking one of 4 buttons on the character's interaction page. Four types of "tutoring", one per stat. Disallow more training after a stat hits 13 or higher. Ineligible if they already have a job.
It's basically done, but it probably needs tweaks (political cost?) or I might decide to enhance more. Ideas..
-Certain traits prevent certain types of (or any) tutoring
-Require a specific tutor to be selected, which limits how high the maximum increase is, kind of like how this mod does disciples. Not sure how hard this'd be to do since there's a character selection involved.
-Maybe scale the gold cost with income so it's not too cheap late-game
-Require head of family to pay? Not sure how hard that'd be.
I was planning to add a few more methods of increasing stats, such as generals having a chance to gain martial on victories, etc., but just haven't had time to mod very much.
I look forward to seeing what you are working on, if you decide to release it on the workshop.
I'll be honest though, I'm working on a similar mod (it works different and might be a bit over-powered, but also around improving stats), so I'll probably be using that one instead. Nice work here though.