Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
Oh wow, that def gives me some ideas for my own scripts then hehe
Absolutely. It works as I had described. If it's not a dedicated Pump Shotgun or SMG spawn, it has a chance of appearing as a Scoped Rifle in that particular location. You can find a number of examples of this happening in the official campaigns.
I didn't realize the tier setting in a gun's script actually did anything beyond bot behavior, have you tested this in-game?
An alternative solution is the "Left 4 Bots" mod where you can use its settings to have bots actively avoid picking up scoped rifles if that's more your thing, although it prevents the support characters in The Passing from picking up the Sniper Rifle there, resulting in one of them stuck with the double pistols.
If you still aren't satisfied for whatever reason it doesn't take too much effort to make your own and change the weapons as you please. You can take my mod and change it accordingly and use it yourself (but you probably shouldn't upload it to the public).