Empyrion - Galactic Survival

Empyrion - Galactic Survival

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SV_Start (for V1.5) Now includes Co-op!
   
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Tags: Scenario
File Size
Posted
Updated
26.039 MB
7 Jan, 2021 @ 7:08pm
8 Jun, 2021 @ 2:32pm
24 Change Notes ( view )

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SV_Start (for V1.5) Now includes Co-op!

Description
Updated for 1.5. PLEASE let me know if you get any errors in 1.5 since I can't test everything. If it gives you an error, hit the "Mail" button and then copy/paste the error message to a comment here. :)

If you're trying to play co-op, scroll down to the end for instructions.

Brutal PVE Survival in Early Game
Starts out similar to old pre-alpha where you have to repair a broken SV. Starter planet has just enough resources to escape. Lots of tweaks to weapons and enemies to make combat quicker, and dangerous. (See video for more info.) Start of game is very unforgiving and failure (player death or ship getting destroyed) can easily result in being permanently stranded on the starter planet. Not for beginners or the faint of heart.

Recommended for Single Player. Built-in Tutorial/Mission can be used as a speedrun to compete with others. Can also work in co-op or 1-on-1 PVP.

Tech and material levels are shown in the PDA (F1) under the Empyriopedia tab so you have an in-game reference.

Starting Options:
Pre-alpha style "fix your SV" start:
Temperate - breathable, no radiation, easy temperatures.
Swamp - breathable, some radiation, easy temperatures.
Arid - non-breathable, some radiation, easy temperatures.
Snow - non-breathable, some radiation, some extreme temperatures.

Princess Cruise - vanilla-style large starter planet with all the resources and amenities, surface rocks, etc, and you start in an escape pod.

Co-op Play is now supported (I hope)
Same four planet types as single player, except there are four sets of starting equipment on each planet. Cycle through the starter planets to find the "coop" ones, and take only one set of equipment for yourself.
Note that the PDA missions are set up for single player, certain tasks like crafting and destroying drone base cores can only be completed by one of the players, the others will need to manually check off those items to complete them.

CPU and weight systems are not intended for use but are left to function the same as in vanilla. They are off by default.



Changes from Vanilla
Many enemies have lower hitpoints and do a lot more damage. Some things will one-shot you or your ships. Fighting is not attrition-based. "Stand-and-click" combat is a very bad idea in this scenario.

Some enemies in early game (for example, patrol vessels) are way too powerful for you. You need to know when to fight and when to run away. The PVs are not there to give you free salvage. They are there to push you around and be moving obstacles, and keep you from sleeping on the job. Taking them on is suicide.

Some Lizard Mules, Pangolins, Triceratops, Desert Worms, and Crickets are aggressive and will come after you. Don't turn your back on the "passive" wildlife.

No drone-drilling.

No surface ore-bearing rocks on the Starter planets.

No blueprint spawning in starter system. (You can spawn blueprints anywhere else in the galaxy.)

Binoculars! Updated for v1.4 to have a cool rangefinder and overlay, thanks to Kassonnade!

Space is high radiation instead of temperature. EVA protects from high radiation instead of temps. You get about 30 seconds (combined between multiple excursions) of in-space without an EVA before radiation levels get to where you get the first bad status effect.

Extreme overheating is immediately deadly. Hot environments and ship thrusters are very dangerous to you.

Lava planets are hot and can be hot enough to require multiple insulation boosters.

Added Super frozen planets where heavy armor with 4 Insulation boosters is needed to survive outdoors.

Added Super Lava planets where you cannot step outside under any circumstance or you will suffer insta-death. PVE is a lot more interesting here.

Fuel tanks and Pentaxid tanks have dangerous radiation levels. Keep your distance and be careful when placing them.

Misc Crafting and item changes:
  • Water used in cement recipe.
  • CV warp requires Xeno Substrate
  • Wood blocks not airtight
  • Doors are all airtight
  • CV Multi/drill turret are usable on planets!
  • Boosters modified:
    • EVA (blocks 200 radiation)
    • Insulation (50 degrees per)
    • Jetpack (more jetpack time)

Sped up crafting times for everything (4x faster)

Alien enemies and sentry guns shoot projectiles that you can see and try to dodge.

You sometimes get a 'salvaged stun gun' (limited uses) from Stun drones.

Tech tree has been replaced with material-based gating of technology.
All ores including Aluminum, Titanium, Gold, and Platinum are now on many planets and used in crafting recipes. To craft higher-tech items you need the higher-tier materials. See the built-in FAQ for tech/material levels.

Only the furnace can smelt Sathium, Platinum, Zascozium, and Erestrum.




Note: Some POIs were redecorated from existing prefabs, or parts of existing prefabs. Credits for blueprints used in this scenario:
- Black Alien Towers and Drone Base - Originals by Luke (and possibly others?)
- Zeta Defense based on Rados Defence by Luke and upgraded by Frigidman(Restyled turret stands by me)
- Crashed Alien (xeno block) Ship chopped and modified from OPV GhostRider originally by Rainyday.
- Starter SV based on Original Pre-alpha Shuttle by Unknown.
-- "Junk" POIs slightly modified (to remove higher-tier materials) were:
- JunkDrones by Me
- Burned Camel Engine Pod, Burned Quad Tanks, Burned Structural Ribbing by Geostar1024
- Destroyed Mining Towers, Emergency Shelter, JunkT1_01, JunkT1_02, - JunkT1_03, JunkT1_04, JunkT1_05, JunkT1_06 by Rainyday
- AncientShelter01, JunkT1_07 by JMCBurn
- BrokenTanks by Runningwithhamster
- PharosRuinedLandingPad, PharosRuinedTower by smeissl
- Zeta Space Trading Station upgraded from Cursald Orbital by Luke
- All Other Zeta POIs by me

- Binocular icon, overlay, and custom crosshair by Kassonnade.

- Update for 1.4 also includes: removed troop transports from starter planets, removed easy-access drone-launcher block from drone base, locked cargo-room door (until core is destroyed) in drone base.



CO-OP instructions
The PC running the "server" needs to have the scenario folder moved and renamed. What you want to do is find the folder:
Steam\steamapps\workshop\content\###\2354028875\
and then rename it to:
SV_Start__2354028875

and then move this (the whole SV_Start__2354028875 folder) to your empyrion scenarios folder, so that it's like this:
Steam\steamapps\common\Empyrion - Galactic Survival\Content\Scenarios\SV_Start__2354028875
36 Comments
Leomist 30 Jan, 2023 @ 6:12pm 
Hey, Just downloaded this and i also get the infinite loading screen when standing next to my damaged SV. @liftallthepizzas
liftallthepizzas  [author] 5 Apr, 2022 @ 10:49pm 
Cool, good work on catching the error. I'm sure they changed something in the configs or how the start works. That tends to happen when games are still in an alpha state, LOL.
Sparrowhawk65 4 Apr, 2022 @ 10:31pm 
Thanks for the scenario btw. I've always found the crash landing where your fate is tied to your vessel to be a lot of fun. Well done. :)
Sparrowhawk65 4 Apr, 2022 @ 10:16pm 
Think I found an issue. On starting a new game where I chose to start standing next to my damaged SV, I never left the loading screen.

In the Static file for an Arid start, I found that when I switched the player spawn from Structure to EscapePod and remarked the line underneath, the game would work and I began with the broken SV underneath me as hurtling to earth in a standard escape pod. But at least it's playable. lol. This is what I changed...

FixedPlayerStart:
- Mode: Survival
Spawn: EscapePod ## Structure
## Structure: SVStart_Broken


The example doc for Static says this...

# Choose from pre-selection: EscapePod, Structure (if latter you must give a structure to spawn in)

So was the game changed so that now a structure is required? You can just appear anywhere you choose?
Markezzz 15 Jun, 2021 @ 8:20am 
Thats working for me. Seems the Game have this old Problem not only in A7/8.
liftallthepizzas  [author] 14 Jun, 2021 @ 12:57pm 
Ok, it looks like it doesn't like the path that the scenario is using, I get the same problem if I try to subscribe from the workshop and run a co-op game. The difference is that on my PC the scenario is running from: Steam\steamapps\common\Empyrion - Galactic Survival\Content\Scenarios\SV_Start__2354028875
I'd suggest moving the entire folder from the default location to the above and try. The default location is something like:
Steam\steamapps\workshop\content\###\2354028875\
where ### is some number. The 2354028875 is the ID number of this scenario so search for that folder, then move/rename it.
Markezzz 12 Jun, 2021 @ 7:39am 
It's no dedicated server. The coop game starts a local server and seems not to use the workshopfiles. how do you test the scenario for coop?
liftallthepizzas  [author] 11 Jun, 2021 @ 9:06pm 
Huh, yeah I can't reproduce it here so I don't have any way to troubleshoot. Your server is saying -"ERR- No starter playfields defined!". Something is really messed up with your server or its copy of the scenario.
Markezzz 11 Jun, 2021 @ 2:42am 
Sp works without problems, but coop wont work. I reinstalled the game and the workshop item. but after reinstall the same problem.
liftallthepizzas  [author] 11 Jun, 2021 @ 12:54am 
Hmm, I looked at the log, in your case the server is not seeing Muddint as a starter planet. I ran it here with the same seed, etc and it loads up. I'm wondering if either your dedi or the scenario is corrupted in some way. If it loads up a SP game ok for you then I'd try unsubscribing and resubscribing the scenario, and if no luck, maybe do a check file integrity of your Empy install through steam.