Space Engineers

Space Engineers

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Fancy Status Displays v2
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7 Jan, 2021 @ 2:08pm
15 Oct, 2024 @ 11:37am
19 Change Notes ( view )

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Fancy Status Displays v2

Description
The Thing continues!

What is new in FSD v2:
  • more supported blocks (Vents, Parachute Crates, Sorters, Cockpits, Doors, Gates etc.)
  • optional display of block integrity
  • optional display of block size and type
    (Large Grid or Small Grid, Large Medium or Small Size)
  • optional identification of which information is displayed (like fuel load or power load)
  • the bar graphs change color gradually from red to green (not abruptly red / cyan / green)
  • the frame color now indicates the status of the block (working / not working / damaged)
  • the ability to condense a whole group of icons into a single one (displaying the average)
  • the ability to display missing blocks
  • even unsupported terminal blocks can be displayed(only block integrity / health)
  • all elements can be individually colored (without changing the script code)
  • a new fast mode (for higher framerates)
  • the ability to show different display layouts on a single display
    (basically a slideshow showing different screens on a single LCD)
  • a sequencer to control the change of display layouts
  • the ability to change some values via buttons / sensors / timers / etc.
    (Framerate / display layouts / change rate of display layout)
  • patching the problem when SE is running with Cyrillic font
  • tons of bugfixes, optimizations and other stuff

Back in April 2020 Coffee created Fancy Status Displays.
https://steamproxy.net/sharedfiles/filedetails/?id=2071102021
Then in Mai Coffee allowed me to join the team.
Many additions and bugfixes were made.
Then in August I sadly lost contact to Coffee.
With this I lost the ability to commit updates.
So I had to publish a new version of FSD.

What is FSD?
This thing is a script, not a mod. It must not appear in any modlist. Just subscribe as a client, and load it into a programmable block in game.


Configure your cockpits, control stations, programmable blocks, lcds' (basically everything that has a screen) to display the fill level of your grid blocks.

Finally the New Guide: (with all the new features)
https://steamproxy.net/sharedfiles/filedetails/?id=2362849801

Quick Example:

Data-Set Example for the Custom Data field in a normal screen:
ShowStats Battery Hydrogen Engine Reactor,optional Cargo 2
Data-Set Example for the Custom Data field in a cockpit with multiple screens:
ShowStats Panel 0 Battery,optional:WideBar Hydrogen Panel 3 Cargo Panel 1 Drill Connector

CAUTION When using several instances of FSD on connected grids:
FSD is using a mechanism to prevent interference between the programmable blocks (PB).
In such cases the PB will likely report:
"This Programming block is handling 0 LCD Panels at the moment"
In such a case insert the following line (at the very top) into the CustomData field of the PB:
FSD options: NoSubgridLCDs




Blocks which are supported so far:
Air Vents
Airtight Hangar Doors
Assemblers
Batteries
Cargo Container
Cockpits
Collectors
Connectors
Doors
Ejectors
Flight Seats
Gates
Gatling Guns
Gatling Turrets
Hinges
Hydrogen Engines
Hydrogen Tanks
Interior Turrets
Jumpdrives
Missile Launchers
Missile Turrets
O2/H2 Generators
Oxygen Tanks
Parachute Crates
Pistons
Projectors
Reactors
Refineries
Rotors
Ship Drills
Ship Grinders
Ship Welders
Solar Panels
Sorters
Thrusters (all atypes)
Wind Turbines

This version also supports many other visual additions.

Also a big, big thanks to:
Malware for his visual studio plugin
Whiplash141 for his Image Converter
Coffee for the initial script
and all of you for your ideas and suggestions

P.S.
All screenshot are made with only FSD v2 running.
None other scripts or graphical mods were used to
generate the graphics shown.
Popular Discussions View All (8)
23
6 Dec, 2024 @ 9:49am
Cargo Percentage display issue.
Leconite
3
3 Nov, 2024 @ 1:44am
Blank Screen issue
Meat Vegetable
6
11 Apr, 2024 @ 2:30pm
If FSD script runs on Programable block display can it still update LCD count?
Bane Ironhand
502 Comments
Cor. 1 Nov, 2024 @ 5:01pm 
This is exactly what I was looking for to help display my battery values.

Glad I found this!
Ekuah  [author] 25 Oct, 2024 @ 12:43pm 
@Cobra
Not the regular Version but the experimental (not publicly visible) FSD Version.
https://steamproxy.net/sharedfiles/filedetails/?id=2801930962
Cobra 23 Oct, 2024 @ 6:00pm 
does this have a ship mass weight display
BCslave1 22 Oct, 2024 @ 12:06am 
You need Add RateSpeed Run on programmable. Just i am put my timer block x2 Start to Trigger Fast 0.1 good look Fill up fast and down.
LukeStrike 14 Oct, 2024 @ 5:39am 
@Ekuah not inventories but just if they are actives and why not they range ?
I'm often shuting down all of my comms when f.e landed or in combat and it will be better to have any visual representation ?
LKS
Ekuah  [author] 10 Oct, 2024 @ 10:39am 
@LukeStrike
What kind of inventory would you display?
Those blocks don't have one.
LukeStrike 9 Oct, 2024 @ 9:16pm 
Hi @Ekuah
Any plan for communications (antennas, beacons, remotes) and also ore detectors ? :)
LKS
BlueThing00 12 Aug, 2024 @ 6:25am 
That worked. Thanks.

I missed the comma when I tried the Text keyword for a blank line. :)
Ekuah  [author] 12 Aug, 2024 @ 6:02am 
@BlueThing00
,Text:
Caution, the have to be a space behind the colon.
BlueThing00 12 Aug, 2024 @ 5:43am 
Is there a way to show a blank line?

I am displaying a power summary (solar & battery) plus a summary of used cargo space using widebars. I'd like to put a blank line between the two summaries because I think it would look better, but I can't figure out how.