Team Fortress 2

Team Fortress 2

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Space Water b9a
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Other: Night
Game Mode: Payload
File Size
Posted
Updated
52.364 MB
7 Jan, 2021 @ 5:36am
11 Oct, 2023 @ 10:40pm
16 Change Notes ( view )

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Space Water b9a

Description
space re skinned version of pl_badwater
please don't add this to the game

- this map is intended for community servers, not casual or comp

Assets used:

- asteroid blue side assets - Cuba
- blue moon wallpanel textures - BobbyTF2
- space doors, space console, payload monorail track, space-cart- AsG alligator
- space-props - Gadget
- autumnal content pack hologram sign textures - Berry + Lacry
- dewm hard surface asset pack - Invalid nick
- no merc park logos pack - Ismaciodismorphus
- spaceship, moon panel - Zeus
- big bag of signs - Beef Bucket
- scotts pine tree pack - Stiffy360
Popular Discussions View All (1)
0
14 Jan, 2021 @ 1:11am
zajmavé
galdags
86 Comments
Rats In Your Walls  [author] 14 Oct, 2023 @ 9:00am 
yeah, I was struggling to think of what to replace those with, so I just left them in. I might replace them if I come up with something in the future
Edward_shooter 13 Oct, 2023 @ 10:53pm 
Looks great! Tho having cargo containers in space is... odd. Perhaps swap the model texture or replace it with a building?
Rats In Your Walls  [author] 11 Oct, 2023 @ 12:00am 
I wasn't really happy with how this looked, so I decided to update it to my current standards
Aar 21 Jan, 2023 @ 2:23pm 
Any chance of an update to bring static prop lighting like on most other maps?
https://developer.valvesoftware.com/wiki/Fixing_lighting_on_a_static_prop
ⁿ_ⁿ 10 Jul, 2022 @ 5:05am 
Really cool bros. It's nice to see a map that I've loved and played for so long in a different skin. Took me a bit to recognize all the new textures and stuff but it's really neat. 👍
Rats In Your Walls  [author] 9 Jul, 2022 @ 5:10am 
it should be fixed now (it might take a few minutes for the download to update)
Problematic Plant 8 Jul, 2022 @ 11:21pm 
The map is in fact working! ...Mostly. I did find some issues with it still.

Blu's forward spawn door has a visual bug allowing you to only see the skybox through it, until the 2nd to last point is captured. At which point the visual bug goes away but Red's nearby previous spawn door then starts having the same issue.

And when blu captures 2nd the doors open to the flank near red spawn balcony but not any of the others which means non-jumper classes on red can get stuck if they try to take a alternate path early.

It's playable now but still a little broken. Even so, I love the new additions. It is quickly becoming my favorite version of Upward.
Toughest Gun In The West 8 Jul, 2022 @ 3:24pm 
I'll give it a test later, dunno when, currently server is completely full lmao.
Toughest Gun In The West 8 Jul, 2022 @ 2:39pm 
Yeah bots have the same issue that every iteration of badwater has.
I'll look into testing it further later.
Rats In Your Walls  [author] 8 Jul, 2022 @ 7:04am 
It should be fixed now