RimWorld

RimWorld

63 ratings
ResearchPause
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Mod, 1.2, 1.3, 1.4, 1.5
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Posted
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307.053 KB
3 Jan, 2021 @ 12:19pm
3 May @ 4:25pm
7 Change Notes ( view )

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ResearchPause

Description


Ready to support RimWorld v1.5!

Just a simple mod to pause the game while the research tab is open and after a colonist has finished researching a tech tree.

It should be safe to add or remove this mod to any existing save without any consequences.

Note: Currently this will only work with the default research tab, but most of the mods that customise the research tab already have these option built in.

[github.com]
16 Comments
captainamerica_ 26 May @ 5:13pm 
Anyone else seeing this not update on their list? It keeps showing me the old graphic, and the title is in yellow still. It works in game though.
Pötatø dëë shrîmpéé!  [author] 3 May @ 4:27pm 
This should now be ready for RimWorld 1.5, enjoy! :winter2019happyyul:
Pötatø dëë shrîmpéé!  [author] 1 May @ 1:03pm 
Yep, no specific dates but I'll be checking it out this weekend.
ウラド 1 May @ 12:33pm 
Are there any plans to update to 1.5?
19Peej 28 Nov, 2022 @ 12:36pm 
Thank you!!
Jet 1 Nov, 2022 @ 2:25pm 
i had thought this was a mod that added cooldown after researching a technology. I had been looking for something like that so I dont burn through everything too fast
Pötatø dëë shrîmpéé!  [author] 16 Oct, 2022 @ 1:11pm 
Strange, I can only imagine its conflicting with another mod you've got installed that interacts with the research screen.

I've had no problems on 1.3 for the last year or so personally.
Mr Bear Manly 26 May, 2022 @ 11:41am 
Mine is not working on 1.3. Changing the mod settings have no effect and my game pauses in both situations.
Alapma 1 Feb, 2022 @ 4:02am 
mice mod!! but i already developed muscle memory to pause the game everytime i enter the research tab :D 4k hours can and will change a man
Pötatø dëë shrîmpéé!  [author] 23 Jul, 2021 @ 11:21am 
No worries, thanks for the kind words!