RimWorld

RimWorld

336 ratings
Rim Flood
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
72.584 MB
3 Jan, 2021 @ 7:44am
10 May, 2024 @ 2:49pm
26 Change Notes ( view )

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Rim Flood

Description
Adds The Flood from Halo to possible raiding factions for rimworld

BEWARE the Flood are an extremely aggressive and dangerous race who can completely ruin an unprepared settlement.

If attacked by an infection form your colonists CAN BE TURNED INTO COMBAT FORMS. try not to get too close to these little buggers and for the love of god if you see flood hives on the map kill them ASAP.


Flood raids are disabled until day 45 just like mechanoids as they are to be considered a late game race.

have fun~

Special thanks to the following
Ogliss - Coding assistance
Gouda quiche - Coding assistance
Popular Discussions View All (3)
1
1
3 Feb @ 7:13am
Mod works as intended despite RimPy asking for AAF to be installed
Khias
6
14 Jan @ 6:20pm
Walking dead update
Fenndragon
0
25 Apr, 2022 @ 8:07am
Please if you can add these type of events.
bigd
598 Comments
Spacguy435 7 Oct @ 6:29pm 
it suck this mod is dead I was hoping there be a update but I guess not but I know there going be someone who will give us a contined vevison of it. I am sorry if I spell the last 2 words wrong
bigd 25 Sep @ 9:45am 
Mod is dead.... sorry
hylia 21 Sep @ 10:48am 
update to 1.6 when?
Rex705 14 Sep @ 9:13am 
MoHAR has a 1.6 update now!
Eternal 2 Sep @ 6:42am 
update please?
epiktechno 23 Aug @ 2:17pm 
Stalker Forms strangely get Flood Infection EXTREMELY rapidly and die within a few seconds to a minute of spawning/existing.
Rest of the Flood units have no such issue for some reason.
Bones 23 Aug @ 2:02pm 
Would absolutely love this in 1.6 and some conflict resolutions, amazing stuff and so many other Halo mods to pair it with.
DeathComethe 19 Aug @ 2:08am 
Are there plans to update this mod to reduce mod conflicts? Id like to try this out but dont really like the prospects of having to have a special mod list just to do so, especially after getting used to so many QoL mods lol...
Terallis 16 Aug @ 10:39am 
@Xeonzs Thing with Rat Knight is that I believe he also does his own bit of tweaking, and keeps his mod list low as well, using only what's needed. I might be mistaken, mind you, but that's how it appeared. This isn't the only mod for 1.5 (or even 1.4) that he's used in videos more recently, since the release of 1.6.
TG Spartan 13 Aug @ 1:29pm 
This mod is currently really finicky, I've bricked my game a few times while other times I can't make my pawns pick up anything or make them focus on work, but at the same time I've seen a video were someone used this mod recently, and it was working. He is using different mods than I am, so maybe his combination of mods makes it work, so if y'all want to try it may work if ya sacrifice some mods in ya list