RimWorld
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[LTO] Colony Groups
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Mod, 1.2, 1.3, 1.4, 1.5
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17.012 MB
1 gen 2021, ore 13:27
18 dic, ore 3:59
62 note di rilascio ( visualizza )

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[LTO] Colony Groups

In 1 collezione di BICKLEY
[LTO] Bickley's Mods
11 elementi
Descrizione
Enjoy the mod? Check out LTO Arcade*

___________________________________


-Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc)
-Pawn Grouping
-Group Management
(optional - work / priorities / preferences / dye colors)

Game Startup Time Impact : None



Create groups - simply select some pawns, click the create group button - That's all.
There are a multitude of management tools for you to utilize. From customization to work orders to battle formations, just start reading tooltips - and enjoy the ride.

You can also play without the group mechanic
Simply hide the groups if you prefer to only use our Pawn Display features below.
Groups have zero performance hit when hidden.


Colony Groups includes many pawn display features you can toggle on/off and adjust accordingly.
_
These Include:
-Color Mood Bars
-Need Bars (food, sleep, health)
-Show Pawn Weapons
-Mental Break Overlays
-Pawn Portrait sizing (including the pawn box)
-Colonist Bar positioning X and Y axis
-Pawn Row Count
The list goes on and on, it's a bunch of mods in one.
_
Compatible with Pawn Badge, Job in Bar, and Color Coded Mood Bar (CCMB is still a BETA compatibility patch, meaning some features from CG may not work)


^phones usually don't show this entire menu graphic
Save Game Compatible
Please Report Compatibility Issues

[discord.gg]





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Discussioni più popolari Visualizza tutte (16)
161
22 dic, ore 2:44
IN EVIDENZA: -Error Reports-
BICKLEY
115
25 dic, ore 9:27
IN EVIDENZA: Suggestions
BICKLEY
4
26 feb, ore 20:28
Sorting open maps
XenoTheStrange
1.384 commenti
iF 25 dic, ore 6:58 
I found a way to reset the default colony group, which can remove non-existent pawns and mech units.
Simply search for the group name in the save file and delete the entire <colonyGroups> section. It should contain <li>Map_0</li> inside.
And of course, make a backup before editing it.

The save file and mod config file is under
C:\Users\user_name\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\
named Saves and Config\Mod_2345493945_TacticalGroupsMod.xml
尤里大人-ule 25 dic, ore 6:55 
All UI disappear and this mod completely broke when I firing wraith 88mm shell which bring too many zombies & bugs join in my colony. I have to reset this mod in the setting to fix it:steamsad:
Varthian 21 dic, ore 7:28 
So for those with the same issue I had, on Rimworld's main menu, under Mod options there is buttons to reset this mod's settings to default, that worked for me.
Varthian 21 dic, ore 7:20 
Where is the file located for the settings? I set a slider to low, it went far into the negatives and lagged my game to a more or less CTD.
iF 21 dic, ore 4:03 
Find some issue:
1.When robot caravan return to the colony, they will automatic add to colony group. Don't know it normal or not.
2.The pawn select mark is offset in 1.25x UI, but normal in 1x

And sorry for my poor english.
Rafa Lorenzo 20 dic, ore 1:45 
PS neither the cog for the settings is working
Rafa Lorenzo 20 dic, ore 1:45 
why cant I create a new group? I have the pawns selected but when clicking on the button to create a new goup its just doing nothing and unselecting all the pawns :/
BladeofSharpness 18 dic, ore 5:23 
Thanks for this excellent mod; it seems quite optimized as well.
I have a question: I believe this comes from this mod, but the colored mood of my colonists now alternates between normal and the color I would expect (yellow for low break risk, for example). I couldn’t find an option to disable this alternation, and I would prefer if the expected color remained constant.
BICKLEY  [autore] 18 dic, ore 4:00 
December 18, 2024 - We just pushed an update. Should fix a few issues from 1.5.
Guarwo 17 dic, ore 8:19 
This is amazing for forcing colonist to work and putting them into category for defense also knowing which one dropped their weapons or not lol.