RimWorld
2,732 rating
[LTO] Colony Groups
43
28
8
9
26
6
9
8
13
8
7
7
3
4
4
2
3
   
Penghargaan
Favorit
Difavoritkan
Batalkan favorit
Mod, 1.2, 1.3, 1.4, 1.5
Ukuran File
Diposting
Diperbarui
17.012 MB
1 Jan 2021 @ 1:27pm
18 Des 2024 @ 3:59am
62 Catatan Perubahan ( lihat )

Berlangganan untuk mengunduh
[LTO] Colony Groups

Dalam koleksi 1 dari BICKLEY
[LTO] Bickley's Mods
Item 11
Deskripsi
Enjoy the mod? Check out LTO Arcade*

___________________________________


-Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc)
-Pawn Grouping
-Group Management
(optional - work / priorities / preferences / dye colors)

Game Startup Time Impact : None



Create groups - simply select some pawns, click the create group button - That's all.
There are a multitude of management tools for you to utilize. From customization to work orders to battle formations, just start reading tooltips - and enjoy the ride.

You can also play without the group mechanic
Simply hide the groups if you prefer to only use our Pawn Display features below.
Groups have zero performance hit when hidden.


Colony Groups includes many pawn display features you can toggle on/off and adjust accordingly.
_
These Include:
-Color Mood Bars
-Need Bars (food, sleep, health)
-Show Pawn Weapons
-Mental Break Overlays
-Pawn Portrait sizing (including the pawn box)
-Colonist Bar positioning X and Y axis
-Pawn Row Count
The list goes on and on, it's a bunch of mods in one.
_
Compatible with Pawn Badge, Job in Bar, and Color Coded Mood Bar (CCMB is still a BETA compatibility patch, meaning some features from CG may not work)


^phones usually don't show this entire menu graphic
Save Game Compatible
Please Report Compatibility Issues

[discord.gg]





Enjoy my mods? Send me a like 🍻
[discord.com]
Diskusi Populer Lihat Semua (16)
162
3 Jan @ 10:57pm
DISEMATKAN: -Error Reports-
BICKLEY
117
31 Des 2024 @ 9:27am
DISEMATKAN: Suggestions
BICKLEY
4
26 Feb 2024 @ 8:28pm
Sorting open maps
XenoTheStrange
1.391 Komentar
-Jimmy' 15 jam yang lalu 
Is there a way to disable the background of the colonist bar or make it completely transparent?
nathan 11 Jan @ 4:12pm 
i think i figured it out hugslib mod was causing issues i think
nathan 11 Jan @ 1:05am 
and when i try and enter my settelmentt i get this error Exception filling window for Verse.FloatMenuWorld: System.InvalidOperationException: Failed to compare two elements in the array. ---> System.NullReferenceException: Object reference not set to an instance of an object
any help with this would be appreciated
nathan 11 Jan @ 12:59am 
cant enter anything with my caravan i get this error Cannot register TacticalGroups.PawnGroup - 0, (id=TacticalGroups.PawnGroup2 in loaded object directory. Id already used by TacticalGroups.PawnGroup - 0.
イムカ 31 Des 2024 @ 1:59am 
Trying to use this mod just to hide cryptosleeping colonists from the colonist bar to avoid clutter... however while the hide offmap pawn option works while groups are enabled, it doesn't work when groups are hidden...
Galaxy 30 Des 2024 @ 7:49am 
I have a large colony (68 pawns) and with this mod it's impossible to see my colonists' names. Even names like "Ram" telescope into "R ..." although there's obviously space for the full name to display. Even if I increase x ratio between colonists in the bar the issue persists. Has anyone found a fix?
Scorpio 29 Des 2024 @ 8:06am 
Any chance of the execute enemies not being restricted to human likes but include animals mechs and entities from dlc?
iF 25 Des 2024 @ 6:58am 
I found a way to reset the default colony group, which can remove non-existent pawns and mech units.
Simply search for the group name in the save file and delete the entire <colonyGroups> section. It should contain <li>Map_0</li> inside.
And of course, make a backup before editing it.

The save file and mod config file is under
C:\Users\user_name\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\
named Saves and Config\Mod_2345493945_TacticalGroupsMod.xml
尤里大人-ule 25 Des 2024 @ 6:55am 
All UI disappear and this mod completely broke when I firing wraith 88mm shell which bring too many zombies & bugs join in my colony. I have to reset this mod in the setting to fix it:steamsad:
Varthian 21 Des 2024 @ 7:28am 
So for those with the same issue I had, on Rimworld's main menu, under Mod options there is buttons to reset this mod's settings to default, that worked for me.