Space Engineers

Space Engineers

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Wasteland Encounters
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Type: Mod
Mod category: NPC, Other
File Size
Posted
Updated
19.638 MB
1 Jan, 2021 @ 10:36am
9 Jan, 2021 @ 7:02pm
4 Change Notes ( view )

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Wasteland Encounters

Description
Note

This Mod will no longer be maintained and updated, I have given VOID full authorization take it over and oversee its future Development.

Please instead use the version in the link below.

Wasteland Encounters V2 Continued
https://steamproxy.net/sharedfiles/filedetails/?id=2539299261

This version contains the majority of the initial versions content, but with up to date MES features and large number of additional Spawns.

Content

This mod spawns a number of things meant to increase the Immersion and flush out the experience of a Wasteland Oriented Server

Mod Content

- 16 Wrecked Ships
- 1 Hostile NPC Tower with Drones
- 1 Ruined Abandoned Building



97 Comments
Kaito 21 May, 2023 @ 3:36am 
The prefabs are in the mod files. You can convert them to blueprints with a fairly simple process. Google it.
Tony [CH] 20 May, 2023 @ 8:14am 
@Banana_Bread u found it?
Forge 9 Sep, 2022 @ 11:21pm 
I don't know if this mod is working or not played in Partam for a week didn't see anything yet
Trapezoidalty 3 Nov, 2021 @ 1:55pm 
do you have a list of all the blueprints? because there is this one rover i am dying to find in the workshop. i found it a while ago but lost the blueprint
Echo  [author] 19 Oct, 2021 @ 4:26pm 
@StrikeWyrm Perfectly fine with me.

For my NPC mods please keep them unlisted

For any Planets and/or respawn just make sure to credit and link back to the original.

For my Server Modpacks those are best left untouched as those typically contain content i've gained permission to use from other authors. Don't re-upload content from those without first seeking approval from their respective original authors.
StrikeWyrm 19 Oct, 2021 @ 2:39pm 
Hey Kobb,
Can we have permission to upload a mod with some of your content for private use with an unlisted posting (i.e. for a server). We would want permission to tweak the ships for our custom scenario and factions. Also if this only applies to certain mods of yours could you please let us know?
Thanks,
Strike
Echo  [author] 28 Sep, 2021 @ 1:53pm 
Ugh, so needy. :P
Dorimanx 28 Sep, 2021 @ 8:40am 
Hi, please remove MOD dependency of [Obsolete] RivalAI no longer needed.
Thank you.
Echo  [author] 13 Jul, 2021 @ 9:36am 
@Kaito - We have no issue with uploads and server edits, but if you do so we ask that you please keep it unlisted.

That said, our next big update will be implementing a new MES system called dereliction that will allow us to spawn wrecks in with random damage. A large focus of which will be applied to Turrets and Thrusters. With each block of those types having a roughly 70%-80% chance of spawning damaged and non-functional.

Ideally this should keep most spawns from being too large of a threat and will still allow for relatively easy capture.

The decision to have them spawn under NPC ownership was primarily intended so that they would require a degree of effort to claim, rather then be immediately captured with zero effort.

We didn't want them to be massive threats, just wanted to make capturing require a little more effort.
V0ID  [author] 13 Jul, 2021 @ 9:25am 
If it stays unlisted we are fine with it