Stellaris

Stellaris

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Less Likely Unification
   
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31 Dec, 2020 @ 12:24pm
21 Jun, 2023 @ 10:53am
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Less Likely Unification

Description
Not compatible with Machine Age yet - Need to update it and I'm unable to right now.

This mod simply reduces the chance of randomly spawning empires starting with Prosperous Unification to 1/20th its original weighting, putting it more in line with other starts while not removing it entirely - removing it entirely actually breaks some origins, such as Lost Colony.

I've generated a few galaxies with this and the variety is really nice. Also had a shattered ring start NPC start a war with a Void-dweller start NPC which was a great laugh.

Should be compatible with any mods that don't modify the PU origin chances, right back to when Origins were first added.

Make sure it's the last thing in your load order. - Unless you have anything else that explicitly states that, such as A.C.E. Just put it as close as you can!

To match the new spawning ratio, I've also reduced the chance of Syncretic and Mechanist empires to match - so all three now have equal chance, which in turn is more or less equal to many of the less rare origins. Without this balance, the universe becomes full of Syncretic/Mechanist empires, defying the point.

Latest Change:
- Updated Mechanist origin to match 3.8 origin mechanics.

Please rate/favourite if you like the results. It'll help me out!
32 Comments
Jon Tetrino  [author] 25 Nov, 2023 @ 7:30am 
Sorry for the delay Ivan - it's about 10% now.
Ivan Teurer 13 Sep, 2023 @ 3:16pm 
what is the actual chance to have P.U. spawn with this mod?
Jon Tetrino  [author] 21 Jun, 2023 @ 10:50am 
There we go. Let me know if there are any other problems.
Jon Tetrino  [author] 21 Jun, 2023 @ 10:43am 
What the... You're right, I just doubled checked. But I am unsure what happened there.

Next update (shortly) should have it fixed properly. Sorry about that.
Scarecrow 19 Jun, 2023 @ 4:25pm 
It still haven't updated old values, i checked the file and it is planet_pops_robotics_upkeep_mult = -0.05 for mechanists. I re subscribed to make sure.
Jon Tetrino  [author] 15 Jun, 2023 @ 5:18am 
Fixed!
Jon Tetrino  [author] 15 Jun, 2023 @ 4:47am 
@Scarecrow Thanks for the heads up, I'll get a fix together.
Scarecrow 13 Jun, 2023 @ 2:07pm 
Can you update mechanist origin, your mod overrides mechanist +15% pop assembly bonus and +1 robotics pop species mod points into old -5% robot pop upkeep.
Jon Tetrino  [author] 3 Jun, 2023 @ 7:09am 
It is not I'm afraid, as it changes one of the spawn behaviour files.
AZNBeefcake 29 May, 2023 @ 11:05am 
know if it's achievement compatible?