Total War: WARHAMMER II

Total War: WARHAMMER II

95 ratings
Guns of The Empire: Garrisons
   
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Tags: mod, Units
File Size
Posted
Updated
1.026 MB
26 Dec, 2020 @ 2:07pm
1 Aug, 2021 @ 6:01am
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Guns of The Empire: Garrisons

Description
The Garrison additions from my Guns of the Empire mod, now extracted into an optional submod. This will also RESTORE my guys to tier 4 and 5 forts and settlements since I figured out how to replace units there. Those top level Forts and Walls will now lose either swordsmen or handgunners to get my units. This is is not made to work perfectly with SFO's garrisons.
12 Comments
哈士吉 19 Sep, 2021 @ 9:32pm 
i can note see the troops while in the game
Snek  [author] 29 Aug, 2021 @ 4:12am 
You need the Asset Pack linked in the main mod.
Gistobal 28 Aug, 2021 @ 10:36pm 
The units work, but they are invicible. I only see the circles on the ground.
Snek  [author] 1 Aug, 2021 @ 4:06pm 
The load order should be handled automatically, but if not this should be after Guns of the Empire. Do the unsub/resub thing with this too to make sure you get updated.
رضا شاه روحت شاد 1 Aug, 2021 @ 12:36pm 
yo my man this seems to be the culprit in breaking my game. is there a load order or anything that I need to do? also why not just add the units?
ivnn11 6 Mar, 2021 @ 8:58pm 
those locked units appear in the garrison but you cant recriut them in the campaign! is really interesting, because i want just a few units like 8 of them, but in the garrisson all of them work! surprise hahahaha good job damn
Snek  [author] 5 Mar, 2021 @ 7:46pm 
A new campaign is not necessary.

And I don't know how the garrisons will interact with the new unit locking yet. I'll give it a try.
ivnn11 5 Mar, 2021 @ 5:51pm 
if i removesome units, those units would be in the garrison or not? thx for your job, amazing
ivnn11 5 Mar, 2021 @ 5:49pm 
is necessary a new campagin?
^Triumph 26 Dec, 2020 @ 6:44pm 
BEARDS INTESIFIES