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One thing I’ve noticed, though, is that the large wind turbines seem obscenely powerful, for not a lot of resources. Sure, that means that people can have more normal looking turbines and not rows of hideous wind towers, but the leap from ~370 kW to 6 MW for only ~5x the component price seems a bit much.
Balance-wise, it would make more sense to add 10-20 superconductors and 20 metal grids to the component requirements. This would require a player to have a full refinery first (to process gold), meaning that they can’t just build a large wind turbine a few minutes after building their first normal one. I’m toying with editing CubeBlocks_Energy.sbc myself just so I can have that balance change and get some feedback from my friends.
When starting at 0 deg rotation (first spawned/once welded), the LG rotor will not pan to the right (from turrret/camera perspective). It will pan completely and continuously to the left. No issues. If you pan to the left a few times and then pan to the right, it will then continuously move until it arrives back to its "spawned" orientation. Basically, imagine a screw. You can turn it one way continuously but then when you turn it the other way, it will continue until it stops at its default orientation.
For the LG hinge, is there no small head option? When i click on the small hinge head option in the control panel, it crashes the game. So i'm wondering if there is no small head or if it's a corrupted model?