Total War: WARHAMMER II

Total War: WARHAMMER II

626 ratings
Dawi Thunder
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Tags: mod, Units
File Size
Posted
Updated
110.386 MB
22 Dec, 2020 @ 12:13pm
13 Dec, 2021 @ 7:04pm
14 Change Notes ( view )

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Dawi Thunder

Description
This mod adds 7 gunpowder units to the Dwarf roster. These units are named based on units from outdated lore, but converted to be savagely destructive ranged units

Compatibility submod for Hammer of Grungni

Compatibility submod for Unit Formations

Compatibility submod for Unit Formations

Compatibility submod for Dwarf Oathgold Runes by Mase

Compatibility submod for Dwarf Oathgold Upgrades by CommisarRotke


Compatibility submod for SFO


The roster:

Iron Thunderers.

Elite Thunderers who are better armored, better in melee, hit harder per volley, but reload slower than standard Thunderers.

Grudgesolvers.

Shotgun infantry that fires incendiary projectiles

The Iron Thunderers and Grudgesolvers receive tech/skill upgrades for both Thunderers and Dwarf Warriors.

Expeditionaries

Dwarf snipers, in a small team that hits from long distance. Expeditionaries receive tech/skill upgrades for Thunderers.



Mountaineers

Mountain-dwelling big-game hunters with a full 360 degree firing range and bonus vs large. Mountaineers receive tech/skill upgrades for Thunderers


Sappers

Siege experts who specialize in deployable weapons. They can deploy land mines (don’t be near them when they go off), anti-infantry caltrops, and one lightly-crewed engine of an organ gun, a Helblaster volley gun, and bolt thrower.
The Sappers themselves receive tech/skill upgrades for Thunderers. The Bolt Thrower upgrades with normal bolt throwers. The Helblaster and Organ guns both upgrade like Organ Guns.

Githammers

An anti-infantry parallel to the Trollhammers. They fire a canister shot that explodes a distance from enemies 20 meters from enemies. They are only effective when kept at the outer half of their effective range so the canister detonation will hit infantry. Githammers receive the same tech/skill upgrades as Trollhammer torpedoes

Crank Gun Engineers

The Dwarf answer to the Ratling Gun. Since the Crank Gun is a very new invention, few of the weapons (and Dwarfs progressive-minded enough to use them) are available, so they come in small squads of 14, but still pack a wallop. Crank Gunners receive the tech/skill upgrades for Irondrakes and Thunderers.

Thanks to Rumpl for the idea to model the crankgunner gun and to Sythropo for his unique new gun models.
222 Comments
Hugh de Salle 6 Jun @ 1:13am 
It stills works fine as to the last comment @Ashton you might want to get off your lazy arse and go learn to yourself you spoiled brat.
AshtonMz 31 Mar @ 6:29pm 
every single one of these was so disappointing
Laserdream 18 Mar @ 6:39am 
It works.
Wulf 13 Mar @ 12:20pm 
Githammers, they's the hammers wot hammers gits, init.
sigmars_disciple 7 Oct, 2023 @ 3:24pm 
This mod has been out for WH3 for AGES.... Just sayin'

I'd be interested if this version for WH2 is still working for folks? Thanks <3
OwL_PaRTy 3 May, 2023 @ 5:04pm 
Lovely mod, one minor issue. They work fine, but the Iron thunderers's melee weapon is invisible, so the best I can do rn is picture them using airsabers
n.pedrazalis 17 Nov, 2022 @ 10:44pm 
Hello could you port this mod to warhammer 3 please ? I love git hammers i use to play with all the time and sappers and your other variants of dwarfs are so nice please port this
n.pedrazalis 19 Oct, 2022 @ 1:13pm 
Hello could you bring this incredible magnificent wonderful work to warhammer 3 please ? i cant play without this mod to support my dwarf units in warhammer 3 please ?
TheGrandSirPiggy 15 Oct, 2022 @ 12:49am 
Dwarfs are literally unplayable for me without this mod (not even clicked start on a campaign without it ported)!

Thank you for all your wonderful work, Snek! You are a true top dog of Warhammer modding! Both your units and variants mods are essential!
whuchurface 2 Oct, 2022 @ 7:26pm 
plz port to wh3