Tabletop Simulator

Tabletop Simulator

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Mysterium Park (Scripted)
   
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Type: Game
Complexity: Low Complexity
Number of Players: 6
Play Time: 30 minutes
File Size
Posted
Updated
284.061 KB
21 Dec, 2020 @ 3:47pm
26 Jan, 2021 @ 4:53pm
14 Change Notes ( view )

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Mysterium Park (Scripted)

Description
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****IMPORTANT****

Ghost Tokens need to remain where they are for the script to properly select the elements for the Final Round. Regardless of player count, all SIX Tokens must remain in place. These Tokens can be flipped, just not moved.

If you have any questions on how to use this mod, there is a quick video instruction link. If you encounter any bugs, or just wish to leave feedback, drop a comment below!

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Welcome to Mysterium Park!

Its cotton candies, its circus, its dark secrets...

The park’s former director has disappeared, but the investigation came to nothing. Since that night, weird things are happening on the fairground. As psychics, you’re convinced that a ghost haunts this carnival... You’re now intent on giving it a chance to reveal the truth.

In this cooperative stand-alone game, the ghost sends visions with illustrated cards. The psychics try to interpret them in order to rule out certain suspects and locations. Then, they’ll seize their only chance to piece together what happened to the director. You have only six nights before the carnival leaves town... Open your minds and find the truth!

Set in the lights of a 1950's US fairground, Mysterium Park shares the same core mechanism with the famous award-winning game it reimplements, though bringing a different approach: it is smaller and faster, thanks to very quick setup and simplified rules.

Mysterium is a milestone in immersive and eye-catching experiences close to role-playing; with Mysterium Park, you can enjoy the heart of it in a more condensed way.

— description from the publisher
8 Comments
CaptainTenille  [author] 13 Apr @ 5:30am 
@Pjupe (and future visitors) The Plot Cards are doubled because they can be oriented in two different directions. So I scanned them in and then made another copy of them all rotated 180 degrees.

It's been forever sine I played TTS, sorry.
F3RN 9 Jun, 2023 @ 6:02pm 
Error in Script (Block Square - 8d6de6) function <clean>:
<Unkown Error>
Pjupe 18 Apr, 2023 @ 1:44pm 
Just figured out that there are too many plot cards. There should be 60, the mod has 80. Maybe some with the "II" got doubled? Because we get the II quite often in the endgame which was the reason why we checked how many plot cards there are supposed to be.
BlueMoon 20 Aug, 2022 @ 8:04pm 
BlueMoon 20 Aug, 2022 @ 7:59pm 
victorp0914 12 Mar, 2022 @ 8:36pm 
The final phase does not load the proper cards, according to the rules. I did a test run with my wife. The script runs great for the first two rounds, but when you get to the final phase the script draws the wrong cards. It's an easy workaround to just keep a pile of the cards that should carry forward to final round. We did not move any of the ghost tokens as was recommended but we still always end up with the wrong cards in the final phase.
Aranduran 12 Jul, 2021 @ 5:41pm 
Would you consider uploading a non-scripted version? For some reason, waiting for the script to load tends to take more time than actual setup would.
Thanks!
Bananice 23 Dec, 2020 @ 7:27am 
I own the game in real life, but I also wanted to play the game on tabletop. Now I can :D