Stellaris

Stellaris

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Tech Eras (2.8 Legacy)
   
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21 Dec, 2020 @ 11:00am
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Tech Eras (2.8 Legacy)

Description
Ever felt like discovering something as significant as fusion power was barely a footnote in your empire? Ever wanted each tech tier to feel more significant before replacing it with the next? This mod is for you!


WHAT IT DOES

This mod alters the base tech tree prerequisites to center around energy production tiers: Fusion, Cold Fusion, Antimatter, and Zero Point Energy.

Three new rare research options are added for each tier:

Physics: Power Theory
Engineering: Power Experimentation
Society: Power Infrastructure

Each of these must be researched in order before you can research the power generator tech for that era. Once the generator is researched, all other technologies based on it are also unlocked for research.

All ship components are divided up into their respective eras. A few significant techs, mostly rares, are also assigned to an era. Most other techs were not touched to avoid a situation where there are no research options available.


COMPATIBILITY

Anything that changes the vanilla tech tree will conflict with this mod. No techs were changed, only their prerequisites, so mods that add new stuff should be fine. Load this mod before (above) more complex mods to avoid breaking them.


FUTURE IDEAS

Considering a larger mod that replaces all of the vanilla ship components with era unique ones, and adds in era specific buildings for planets. Would be cool to have events that coincide with your civilization's milestones as well. I would need to learn a lot more about Stellaris modding first, because I'm a total novice!


COMPATIBLE WITH 2.8 ONLY

I'll look into making a 3.0 version after I get a feel for the new systems and decide how I want to approach it. I'm not entirely satisfied with the way it works currently but I need to experiment with alternatives.
37 Comments
Punished Biden 1 Aug, 2021 @ 5:05am 
3.0 when?
Panaxiom  [author] 14 Apr, 2021 @ 9:04am 
Notice: This mod will remain compatible for 2.8 only. I'll make a new 3.0 version once I decide how I want to approach it.
SohCahToa_enthusiast 9 Apr, 2021 @ 11:48am 
is this mod compatible with upper limits tech mod?
Panaxiom  [author] 27 Mar, 2021 @ 7:00pm 
Physics in general doesn't have enough techs so if you wait too long to research the next tier it's always the one to run out of stuff first.
Logis Other XIX 27 Mar, 2021 @ 5:49pm 
Is running out of Physicis research options suppose to happen?
ChaffyExpert 23 Feb, 2021 @ 2:44pm 
Well i don't know about that, it's pretty easy to be better than fallen empires economically with "primitive" by comparison tech. Their only real strength is massive free fleets and a thousand-year headstart on tech.

I was thinking more along the lines of that administrative costs increase, possibly maintenance
with their technology to the point where their empire decays forcing the abandonment of outposts planets etc. until they only have a small area, i don't think anyone would play to this point, but if they did, the idea is that they have to hold their empire together.
Panaxiom  [author] 23 Feb, 2021 @ 10:54am 
For the bigger version of this mod, I had actually considered making zero point power be better than what the fallens have, with their stuff being somewhere between antimatter and ZPP. Basically the idea being that they went down a technological dead end with dark matter and got stuck there.

I'm running into a roadblock currently trying to figure out how to create visual effects for new weapons. Been banging my head against that for quite a while now. Why is it so complicated? :steamsad:
ChaffyExpert 22 Feb, 2021 @ 8:22pm 
For your "future plans" you could add on to the tech tree to the point you get to a Fallen empires strength. maybe even make it a "stagnation era".
Panaxiom  [author] 26 Jan, 2021 @ 10:47pm 
I have no idea how those AI mods might change things from how vanilla AI picks its research. Seems fine in vanilla.
Botroas 26 Jan, 2021 @ 4:06pm 
Hello!
Great idea, thanks for implementing it.
I wonder, if the AI, especially the custom mods like StarNet or Glavius, can handle the new 3 rare prereq tech research for the new generator types.