Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This version does not. The Yield Tweaks version does.
Kind regards,
DB
Btw, it would be a good idea to idea to either keep this mod and Yield Twekas in sync or mark this one as "deprecated". Otherwise it's somewhat misleading.
Kind regards,
DB
I have an idea on how to nerf the later eras. I think spies and espionage can be easily melded with what you've done to act as a counter to science and culture leakage. The way that spies can currently counterspy to protect districts, all you'd need to do is give a turn-by-turn "bonus" for having a spy counterspying in a district, whether opponents are actively sending spies against you or not. The amount that leak decreases can be tied to promotions, or science and culture advances. My only issue with the mod is that the later eras fly by too fast, and I think this would balance that significantly. It could also make it so that AI doesn't see the value in offensive missions, if it's pushed too far, but I don't really understand the coding.
Kudos on creating something fresh and overdue. Thanks again.
Just finished my first full play-through, and my only comment is that it worked great in early game, but by the end of the modern era, all civs were in future tech and future civic. Something probably needs nerfing, my suspicion is alliances, since I was using Expanded Alliances, and there were just too many going on in the world.
Love it though. A real game-changer!
Glad you like it. I highly recommend using the updated version in Yield Tweaks instead of this one. It's much improved, and I'm constantly updating that. You can just uncheck all the other YieldTweak options in the Game Setup screen if they're not your style.
Kind regards,
DB
Glad you like it! I refined the idea and added a couple important features to the version in Yield Tweaks . I think I'm just going to leave this one where it's at.
Kind regards,
DB
To fix this, you could activate the bonus only if the player is at least one era behind tech / civic-wise. It also makes sense historically: you usually only sell / share old tech.