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There are at least 6 slots for abnormalities per department (which was originally used in the beta, but I suspect that there were plans for 8 of them. (perhaps more, as the original plan was for you to be able to customize stuff)
(as well as move abnormalities around, etc.)
Notice how you're asked to 'expand the department'; that was optional and could be triggered manually, it is a must now.
:3 Enjoy your new Lobotomy Corporation!
You actually weren't wrong! This was *semi-patched*, as I went into the game myself to see if I can replicate it once more, and I am very happy to say yes you can.
I'll update the guide to mention so, but for your runthrough you simply need to go past the cutscene into the Abnormality Input menu where you select where to slot the Abnormality. Once you're there, you go back to the main menu.