Tabletop Simulator

Tabletop Simulator

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Revised Agricola [Scripted] [A-D decks]
   
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2.041 MB
16 Dec, 2020 @ 4:55am
28 Mar, 2021 @ 3:10pm
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Revised Agricola [Scripted] [A-D decks]

Description
This mod includes drafting variant and duplicate games via seed numbers.

Or you can feel free to pillage it for complete A-D decks for your own preferred Agricola mod.
Now also includes the wizkids decks.

You can now play with the PlayAgricola cards as well, by switching the state of the button from off to on, you can switch to playing with the older decks.

Game has ample automation and scripting. Please report any bugs.
22 Comments
tophnamedfoo 12 Jun, 2022 @ 4:52am 
How would I do both original and revised? I tried early it looked like I was getting only revised cards.
scoobaloo 9 Jun, 2021 @ 8:16pm 
This is what I'm seeing if it helps:
https://i.imgur.com/0TQCEP0.jpeg
scoobaloo 9 Jun, 2021 @ 8:01pm 
Cool mod, but is it possible to put a slightly longer delay between when a card is flipped and then locked? I'm not sure if anyone else has this issue, but whenever I click next round, the lock applies before the cards have dropped to the table, leaving them hovering midair. Workers and resources sometimes drop through them as well.

Thanks!
GUY FIERI 26 Apr, 2021 @ 7:09am 
@Sceadeau - just watched your strategy discussion with Lumin on youtube and loved all the advice. Came here for the mod you use. My friends and I have been playing for maybe 2 months so far on tabletop sim.
Do you still have a discord server? Would love to find/join it
Sceadeau  [author] 20 Feb, 2021 @ 12:13pm 
Draft was broken until this most recent update. I have fixed the draft, and am working on the rest of these issues now.
Sceadeau  [author] 20 Jan, 2021 @ 2:38pm 
@trilamb: I'm making those changes now.
Sceadeau  [author] 20 Jan, 2021 @ 2:37pm 
@mocafrap: Agreed. The totals don't work currently. Ignore them. Sorry.
Sceadeau  [author] 20 Jan, 2021 @ 2:37pm 
@Kitta: There is a button in the bottom right, you have to choose either to "Start Draft" or "Skip Draft". Then the game will begin. Hope that helps.
Kitta 4 Jan, 2021 @ 3:03pm 
This is the issue: After setting up the mod for 2 players and assigning/handing out minor improvement decks, I don't know how to tell the mod the game is starting. It seems like the mod thinks the game hasn't started yet and we are unable to activate the scripts for the turns. How can I let the mod know I am ready to begin the first round?
Kitta 4 Jan, 2021 @ 2:46pm 
It says "It is not your turn, Purple" for me and then the same for the other person. I guess we can manually do it until we figure out how to work the mod.