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How is that possible?
You are describing what happens in the base game when beak things have AOE on their attacks
With this change It should be mechanically impossible to get hit by a beak thing unless you are the target of its attack
Are you sure this isn't any combination of: beak thing switching targets, target melee defence level, taget desterity level and fixed 5% chance to miss a block?
Neither does this. I still get hit from behind frequently (which is bizarre and always catches me off guard)
That's a hitbox issue, not number of targets issue.