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Beak Thing AOE removal
   
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14 Dec, 2020 @ 8:58am
1 Change Note ( view )

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Beak Thing AOE removal

Description
Changes "max sumultanious hits" value of Beak Things' attacks from 99 to 1.
Couldn't find a standalone mod for this that doesn't change MA and, therefore, potentially conflicts with MCA/MC, figured there isn't one.
9 Comments
The Red  [author] 14 Jun @ 3:01am 
@GalacticSeal
How is that possible?
You are describing what happens in the base game when beak things have AOE on their attacks
With this change It should be mechanically impossible to get hit by a beak thing unless you are the target of its attack
Are you sure this isn't any combination of: beak thing switching targets, target melee defence level, taget desterity level and fixed 5% chance to miss a block?
GalacticSeal 24 May @ 11:05am 
This seems to cause an issue where characters who are still in range of the attacks (but maybe not the exact target of the attack) will refuse to attempt any kind of block and get eviscerated because the attack hits them instead of the person who was actually trying to block the attack.
Snicks 26 May, 2021 @ 6:30pm 
@The Red
Neither does this. I still get hit from behind frequently (which is bizarre and always catches me off guard)
That's a hitbox issue, not number of targets issue.
The Red  [author] 20 May, 2021 @ 1:15pm 
@Snicks, it wouldn't solve one of the main issues: them hitting someone who's attacking them from behind
Snicks 20 May, 2021 @ 4:35am 
Would be cooler if it was reduced to like, two, but nice mod regardless
Tadwei 30 Dec, 2020 @ 6:02pm 
@white can easily change that yourself
donald.nintendo 15 Dec, 2020 @ 9:34am 
nice. makes them MUCH less scary.
Gevurah 15 Dec, 2020 @ 12:03am 
I hate and fear beak things, but I love that they are so hateful and fearsome. They can't be the apex predator like this. :(
The Red  [author] 14 Dec, 2020 @ 12:43pm 
@white You [i.imgur.com] after getting hit by a Beak Thing