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Raportează o problemă de traducere
The only way to fix it now, is to upload a new mod, since that's what changing the filename does on Steam Workshop.
With game 3 just around the corner, I'll hold off on that until (if) Jadavin ports his mod to WH3 and then re-do it properly.
in the meantime, you can make it work by changing the filename, so it's above the main mod (add "aaaa" in front of the file name), or use a custom load order.
The basic requirement to be included is that a faction is completely new and separate.
If it's a replacement or overhaul of an existing faction, then it's re-using that vanilla "faction tag" and should be covered by Jadawin's main mod (although it might be renamed in-game).
That said, at least The Cabal should have a new, unique faction tag, so I should be able to add them.
I did have a few suggestions. Would you be interested in adding the Cabal Faction from Mixu's mod? I know you have Mixu's as supported, but the Cabal aren't showing up as an option.
The other was Lord Mortkin. Another cool horde faction added in.
Super great job with this!
Note: since the underlying code has changed a lot - it is advised to create a new preset from scratch in MCT. Trying to load the faction settings file from an older version might break things unpredictably.