Total War: WARHAMMER II

Total War: WARHAMMER II

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Unnatural Selection Extended
   
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Tags: mod, Campaign
File Size
Posted
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177.256 KB
11 Dec, 2020 @ 10:54am
9 Nov, 2021 @ 1:38am
7 Change Notes ( view )

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Unnatural Selection Extended

In 1 collection by randy
Randy's Compatibility Patches
3 items
Description
Adds factions from OvN Lost Factions and several other faction mods to Jadawin's awesome "Unnatural Selection 2".

Now you can have those difficult start factions like Araby and Tobaro - that normally get wiped out by turn 10 - survive long enough to actually encounter them.

Credits:
Jadawin for the Unnatural Selection 2 mod.
Mixu for the Unlocker and Legendary Lords
Cataph for the Southern Realms and Return of the Lichemaster mods.
Shakyrivers, Decomposed and the entire OvN team for the most extensive faction mod on the workshop.
Vandy, for the Mod Configuration Tool and great patience for idiots like myself, asking basic Lua questions on the Modding Den Discord. Also for cooler Kemmler.
Decomposed, Crisord & Dindi for Kislev.
Belisarian for Rise of Dragons
Hazard Mark for Blood Elves
Rumpl4 for Cult of Sigmar

Links to all the mods in the "Required Items" on the left. You don't need them all for this one to work. Any combination of the supported faction mods will do. Only Mod Configuration Tool, Jadawin's Unnatural Selection Ultimate and Mixu's Unlocker are mandatory.
Don't forget to use the links and endorse the mods you do run, though.
17 Comments
randy  [author] 5 Mar @ 10:38pm 
No. There are hidden buffs towards "major" factions, who behave more aggressively. If you give equal bonuses to everyone, then it will be vanilla balance, where for instance Malekith cannot lose to a random norsca faction with a generic lord.
3 Mar @ 8:41am 
If I make eveery faction a 6 will every faction have equal chance to win?
Wyzilla 2 Mar, 2022 @ 2:25am 
Having trouble balancing the stats for this to prevent steamrolling in Unnatural Selection in general. What's the most ideal solution, setting everyone to the same number?
randy  [author] 11 Feb, 2022 @ 6:36am 
Okay, I see what the problem is. In the default, alphabetic load order this mod does not overwrite Jadavin's main mod. It didn't have to, before the major refactor that Jadavin did in the last version.

The only way to fix it now, is to upload a new mod, since that's what changing the filename does on Steam Workshop.

With game 3 just around the corner, I'll hold off on that until (if) Jadavin ports his mod to WH3 and then re-do it properly.

in the meantime, you can make it work by changing the filename, so it's above the main mod (add "aaaa" in front of the file name), or use a custom load order.
Malevo 23 Jan, 2022 @ 2:45pm 
unfortunately looks like this isn't working for ovn factions and I assume any other extended factions either, at least for me. Tested with just the two Unnatural selection mods, the OvN mods and one more to peek behind the fog of war and all the base game factions had a random buff but no OvN faction had one. I know game 3 is just around the corner but any chance of a fix?
titanbass1 9 Nov, 2021 @ 9:03am 
I believe both Mortkin and Cabal are added factions and not vanilla overhauls. But thanks so much randy!
randy  [author] 9 Nov, 2021 @ 12:08am 
@titanbass1 I'll take a look.
The basic requirement to be included is that a faction is completely new and separate.

If it's a replacement or overhaul of an existing faction, then it's re-using that vanilla "faction tag" and should be covered by Jadawin's main mod (although it might be renamed in-game).

That said, at least The Cabal should have a new, unique faction tag, so I should be able to add them.
titanbass1 8 Nov, 2021 @ 4:02pm 
Hey I love this. Thanks so much for adding to the main mod.
I did have a few suggestions. Would you be interested in adding the Cabal Faction from Mixu's mod? I know you have Mixu's as supported, but the Cabal aren't showing up as an option.
The other was Lord Mortkin. Another cool horde faction added in.
Super great job with this!
Ero-sennin 2 Nov, 2021 @ 2:34pm 
thanks for this update and thanks for adding support to lots of other mods too!!:dslike:
randy  [author] 2 Nov, 2021 @ 2:14pm 
Update is up. Besides fixing the code to work with Jadavin's latest version - controls for 9 new factions from various mods have been added. Details in Change Notes.

Note: since the underlying code has changed a lot - it is advised to create a new preset from scratch in MCT. Trying to load the faction settings file from an older version might break things unpredictably.