Black Mesa

Black Mesa

1,756 ratings
Further Data
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File Size
Posted
Updated
398.084 MB
11 Dec, 2020 @ 2:26am
14 Dec, 2020 @ 12:42pm
9 Change Notes ( view )

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Further Data

Description
Further Data is a brand new take on Half-Life: Uplink - Valve's demo of Half-Life. It's a personal project of mine featuring new maps, new voice lines, and miscellaneous assets.

To play, press the "Steam Workshop" button on the main menu and Further Data will appear. If you use the old UI, use the command "map fd01".

Epilepsy Warning
There is a brief scene of flashing that's a bit harsher than usual BM gameplay. I've toned it down for the public release. This occurs immediately after the intro text. Taking a few steps forward will trigger an event that causes the screen to flicker black for about 5 seconds.

Credits
The project was mostly solo as I created all maps and assets myself, however I did have other assorted help.

Voice Cast
Michael Hillard - Scientists
Nick Gikas - Security Guards

Playtesting/Feedback
Ryan "dky.tehkingd.u" Lam - Special Thankies for hours of video commentary feedback.
Notewell Lyons - Special Thankies for hours of video commentary feedback.
SprocketRocket
Dannielle White
Stephen Wimmer

Closed Captions
Mr. GameCrazy

Known Issues
  • If you crash on startup, check your mods. A common mod that causes crashes with FD is "More Monitors."
  • Text strings aren't localized. I did this to minimize chances of game-breaking mod conflicts.
  • Guards speak in 2 different voices. I did this minimize chances of game-breaking mod conflicts (custom response rules script required).
  • Map FD02:Sometimes when you shoot the explosive crate behind the zombie, the wall debris can vibrate. Working on a fix for this.


    Additional Information (Synonyms!)
  • It's pronounced Further Data, NOT Further Data.
  • Most of this was made in 2015 and 2017, predating Xen and many Xengine features. This can show sometimes.
  • Barring voice overs (excluding the human grunts ^~^), all content, from maps, models and music, were all created by me.
  • Most of the blockout/layout was made in a day or so, since I originally wanted a super quick project to last a month. That didn't happen.
  • You can listen to and download the soundtrack for free via Bandcamp[fightingimpulsion.bandcamp.com].
Popular Discussions View All (5)
4
7 Jul, 2024 @ 2:16pm
Escaping the final room.
DarkLink1996
3
3 May, 2024 @ 12:54pm
I have an issue after using the mod so i post this here just in case
medion_no
1
23 Aug, 2021 @ 9:48am
How to play on Linux?
timvisee 🐧
253 Comments
Titanic Stuff, And More! 12 Apr @ 8:52am 
why are there so many F's? I searced up f, clicked on this (wondered what it was) and now, green everywhere
Sean 5 Mar @ 1:06am 
Hello, here is some gameplay that I made!

https://youtu.be/XxoyjDRaAGk
Avant-garde 26 Feb @ 4:36pm 
Nice work - I love the overall visual of the maps!
MSB 4 Feb @ 9:00am 
other than hazard course, we also missed uplink for black mesa, those two are few of the best workshop maps
Vona 20 Jan @ 7:29am 
hey guys, how do i play this? pls help
Tobleroney 19 Jan @ 4:33am 
Cool Mod I like how things are still quite familiar from uplink but still has new stuff in it.
pfrigos2017 16 Jan @ 2:25pm 
Eu gostei muito do remake e aquela frase do final , eu morri de rir hahaha
lefiath 6 Jan @ 3:37pm 
Excellent reimagination, really enjoyable. I was a bit bummed that some scripted events weren't included, but I can imagine how difficult it would have to be to make those from scratch. Just a bit of a shame that some sounds seem to be missing and the screen isn't shaking when Gargantua is walking around, but those are just details.
Thaddeus 25 Dec, 2024 @ 12:05pm 
Can't get this to play, even via console. It mentions a couple of prop physics error and something about a missing material related to the Gargantua.
Dolphin 28 Nov, 2024 @ 6:47am 
Crash!