Survivalist: Invisible Strain

Survivalist: Invisible Strain

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The Town of Acronte
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454.264 MB
10 Dec, 2020 @ 1:30am
19 Sep, 2024 @ 10:34am
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The Town of Acronte

Description
You are a refugee who stumbled upon the small town of Acronte, a humble land situated near the town of Ferrolea.

(Formerly known as The Lone Front)

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Town Story
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The small town was once a frontline against the Blue Strain event, until the struggle of the Red Strain and later fell to the White Strain event.

The survivors, may it be military or civilian began to work together and managed to push the infected back to some extent enabling them to take some safe areas and chokepoints along the map. However, some of the local groups began to be corrupted by their newfound power now preys on to the travelers of the area, and later became the menace of the other local groups.

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Points of Interest
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- Acronte Industrial Zone
North West. A large logistics warehousing that used to be a military staging area. Now swarming with infected, looters and the former brave ones who tried to barricade the outbreak.

- Town of Acronte
Looted by the multiple passerby and locals, but may still possess some goodies.

- Ferrolean Border
Used to be the quarantine frontline from the Blue Strain, until the White Strain came and overwhelmed it. Now retaken by an infamous group.

- Acronte Industrial Zone Construction site (Base)
North West. An area that used to be an expansion to the original owner behind the logistics warehousing. Now in the middle of nature reclamation.

- Acronte Plateaus (Base)
East and West, it features two wild but buildable areas with one side featuring a weather radar camp.

P.S -
I apologize for the 'few days' to turn to two weeks. I decided to add a few more models, so it took some time.
Though it is only two objects I managed to model up though I borrowed and cleaned up some of my residential buildings from FTNS. Most of the time were spent here, due to browsing of better textures and adding slight changes to the buildings.

While this may be a major update, I still wanted to add proper fences to the map. However this will take a bit since I still need to tend irl stuff stability.

The mineral map is now more sensible, so it can be potentially limitless now on base building location.
Have fun! Let me know if there are any issues.

Latest version: Public Beta 213
137 Comments
The Seraph of Tomorrow 28 Apr @ 1:46am 
Honestly shocked there are not more city maps in the workshop, this is the only mod I have found that tries to build an urban environment.
Hundzigre  [author] 11 Aug, 2024 @ 9:07pm 
If you are going to use it offline or if steam keeps correcting itself for the workshop copy, copy my
map folder and more storages mod folder to the streamingdata of the game folder.

Then go to my map settings.xml and change the name inside the <workshopid>2578977174</workshopid> to 0,

This way it would depend on the offline copy of the mod.

I'm gonna add this so you don't have to look hard for the folders.
Game - 1054510
This map - 2314979660
More Storages - 2578977174
Hundzigre  [author] 11 Aug, 2024 @ 9:07pm 
Hello, I'm aware of the issues with the more storages mod.
So I uploaded the part of fix for it.

https://drive.google.com/file/d/1MZLmPI9ahFnA08En-WSmrfsXye1oNWOu/view?usp=drive_link

Apologies but I can't upload the whole mod as I do not have the permission to do so.

The issue was can be demolished was turned off.
I also placed a loot table it will base on so if you generate loot on multi crate and crate.

Since Military crates only have a loot table.

Just copy the xml files over Props folder of the more storages mod.
by workshop name it should be 2578977174.
Hundzigre  [author] 5 Aug, 2024 @ 10:41am 
Hello, apologies for the two week release rather than just a few days.
In addition for the new feats, had to model and clean up some reused models.

Regardless, Enjoy!
Hundzigre  [author] 22 Jul, 2024 @ 7:37pm 
Ah, seems the map editor has more features than what it was.
This will probably take a day or two if undisturbed.

I might as well add some warehouses from FTNS mod to add a little to the military base and some other parts. Just need to edit the textures, since there is a convenient moss shader now.
Hundzigre  [author] 22 Jul, 2024 @ 8:00am 
Hello Yuri, I just played a short game.
Yes it still works, Ioot is outdated on this however. Since the map came from before chicken update.

You may have to get machine parts from roaming traders or newly spawned npcs.
Jerry cans however, not possible on this version unless you are using the lootable trash mod.

Dependency is still of old as well, so Commons not yet on the dependency.

Will work on a quick update so this map isn't left out much :)
Since I'm still not done with the models.

Expect it in a few hours or so.

Apologies for the delay and cheers.
Yuri Frost 21 Jul, 2024 @ 7:43pm 
is this mod playable these day?
Hundzigre  [author] 28 Aug, 2023 @ 4:38am 
Changes so far - (Not Present yet on the current version)

Middle area turned to small town, North East will be turned to nature park.
Military will be moved further north west as a warehouse turned base.
Not much changes but there will be changes on the south checkpoint.

Some communities will change their placement, some will not but will change their layout.
Hundzigre  [author] 28 Aug, 2023 @ 4:19am 
So, I have begun working on this last week, but real progress has been done of yesterday and today.

However I have encountered some roadblocks, It's nothing bad, but I just wanted to make some custom fences and some boxes to add 'specifically' for the map. No need to install my other mods, however I will add it to that other mod once I've begun working on it again.
Hundzigre  [author] 8 Aug, 2023 @ 11:15pm 
Ah I see, Lemme take a look in a bit.
Its probably due to new scripts from vehicles for which this map has outdated ones.