Left 4 Dead 2

Left 4 Dead 2

114 ratings
XPMod Addon
   
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Game Content: Scripts, Miscellaneous
File Size
Posted
95.495 MB
9 Dec, 2020 @ 1:40pm
1 Change Note ( view )

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XPMod Addon

Description
This Addon allows players to see and hear all of the XPMod special effects on XPMod servers.

You can learn more about XPMod at xpmod.net
Join our Steam Group: XPMod Steam Group
Join our Discord: XPMod Discord[discord.gg]

** Note: This addon will only work on servers with the XPMod Sourcemod plugin. You can join these servers by joining the XPMod Steam Group and checking the bottom right of the main menu after launching Left4Dead 2.
24 Comments
ImUnique 18 Dec, 2022 @ 3:03pm 
i was perma banned for no reason
ReedyFeather 28 Apr, 2022 @ 2:13pm 
If you are creating a server, how do you add it in.
Headshot! 6 Apr, 2022 @ 2:37pm 
new guy who took interest in youre mod have a hard time making youre mod work
RichardHafer♱ 27 Feb, 2022 @ 8:38am 
nevermind its just on your servers
RichardHafer♱ 27 Feb, 2022 @ 8:35am 
Where can I get the plugin? I only found one for CS1.6 but obviously it's a different one
Galicidios 16 Sep, 2021 @ 5:46pm 
Good stuff
Zire 19 Aug, 2021 @ 8:26pm 
nice mod
ChrisP  [author] 27 Apr, 2021 @ 11:01am 
@YTYoBoiJack XPMod server files aren't released to the public, yet.
Hugz_For_Drugz 21 Apr, 2021 @ 12:44pm 
How do i get the XPmod server to create on my own
ChrisP  [author] 12 Mar, 2021 @ 8:37pm 
@darkangel_res Thanks for your comments. I'm glad you're enjoying XPMod. About the confirmation menu pop up, TLDR, its the best way I came up with to ensure people confirm their classes for the round, and it has worked.

What you're experiencing is the result of compromise. A couple of months back, I noticed that only about 10% of newer players actually confirmed their classes. To fix this, I made the confirmation menu pop up, but if selecting classes instead, I needed to check whether you are finished or not before popping up the confirmation menu again. Unfortunately, SourceMod doesn't appear to have a way to check if a menu panel is closed in all scenarios. So, the compromise I came up with was using player movement to check if the player has finished navigating the menu to select their classes. Although, a little annoying at times, this compromise has resulted in almost all new players confirming their classes. If anyone has a less clunky suggestion, I would love to hear it.