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1) Each player round - Player 1 takes as many turns as Player 1 can? Systems, cards in hand, cards gained to hand, etc...
2) Turn: Activate one system, play one card, or play two card coordinated for a different symbol?
3) Academy: play one card with handshake(s) to "buy" another. Again, you could play 2 cards for a single handshake. So you cannot play a card with 2 handshakes and another card with 1 handshake to then "buy" a 3 coin card?
4) a card with two different symbols could make progress on both matching symbols?
5) a card with two different symbols for an action, can only use one of the symbols?
6) Solo? if so just going for score? Maybe failed Missions and/or Dilemmas count against you.
7) completed Dilemmas should remain, so in case you combat adversaries?