Space Engineers

Space Engineers

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10 km and 5 km Sensors - Mk 2 - ( Elite Level )
   
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Type: Mod
Mod category: Block, Script, Modpack
File Size
Posted
Updated
140.480 KB
6 Dec, 2020 @ 8:07pm
5 Jan, 2021 @ 11:08am
2 Change Notes ( view )

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10 km and 5 km Sensors - Mk 2 - ( Elite Level )

In 1 collection by Skallabjorn
Skallabjorns Small Block Mods Pack
60 items
Description
A Small Block Sensor with a 5 Km range and a Large Block Sensor with a 10 Km range. Was originally made for radar / lidar mods. This does not over write the vanilla sensor but adds a new set of them.

Script imbedded to remove voxel detection ( kinda working ) , which at those ranges would slow if not cripple performance greatly if it was left on by mistake.

Works great with Whiplash141's Turret Radar mod as that mod now supports use of Sensors vs only turrets. https://steamproxy.net/sharedfiles/filedetails/?id=1707280190 . To make this work with Whips' script you set the Custom Data Field "use radar range overide" in the programing block running Whips Script to "true" and then set the range you want ( make sure the sensor is set the same or higher ). It will then use the sensor if its got a longer range setting than the turret AI's.


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All code, models and items within this item, Space Engineers Workshop Mod number 2311663286, are Copyright © 2020 by Skallabjorn and / or their respective creators and contributors, and thus may not be republished in any way, in whole or in part, without all involved authors and contributors written and unanimous permission. This mod may only be published under the Space Engineers Workshop Mod number 2311663286. Those found violating this will get no warnings, a DMCA ( or equivalent in their country !! ) will be filed.

Official Contributors List
Keen Software House, Workshop Alias "Skallabjorn"
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39 Comments
Skallabjorn  [author] 27 Feb @ 4:45am 
working fine on my server
ATF_Coldblooded Carebear || 26 Feb @ 9:42pm 
i seem to have run up a bug... i have set up the SG sensor for 250mm on all side to detect my large grid ship and station and have it turn down the shield ... and nothing, then try it on spotlight just in case it had issue with mods and still nothing

LG work as intended
Skallabjorn  [author] 26 May, 2023 @ 11:47am 
That will require scripting and is not a native function of a sensor / programable block interaction. Maybe one of the new blocks can help as well.
Revan 26 May, 2023 @ 11:08am 
to trigger when it detects enemys and once more to give an all clear.
So in basic to trigger a block when it detects and when it cant detect anymore
Skallabjorn  [author] 26 May, 2023 @ 8:58am 
Trigger in what way?
Revan 25 May, 2023 @ 11:00pm 
I cant get the sensor to trigger programable blocks any help with how I can fix that?
I have a red alart script on the programable block and would love for the sensor to activate that block and maybe the shields in the future
Skallabjorn  [author] 21 Nov, 2022 @ 6:04am 
Yes
Cave Lord 20 Nov, 2022 @ 7:10pm 
are the action triggers in the same order as the vanilla sensors?
Skallabjorn  [author] 20 Nov, 2022 @ 6:25am 
Work fine in my tests on my servers.
Cave Lord 19 Nov, 2022 @ 8:27pm 
Doesn't seem to work for me