RimWorld

RimWorld

37 ratings
More Hull Corners - Stuffed
   
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Mod, 1.2
File Size
Posted
1.142 MB
6 Dec, 2020 @ 9:43am
1 Change Note ( view )

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More Hull Corners - Stuffed

Description
This is the stuffed version of my More Hull Corners mod. Adds more hull corner styles that can be constructed from metals - so you can finally have that golden royal hull you always wanted! (Ship hull pictured above is not included, you will need "SOS2 - Pick your metals!" mod for that).



Warning:
This mod is compatible with 1.2 ONLY, activating it on 1.3 will break the game

I don't currently have time to figure out why, and my coding skills are very limited (I'm not a programmer) so if someone wants to try to take over (or help me by contributing) fell free to leave a comment and we can work something out.




Link to the unstuffed version: More Hull Corners


Compatibility:

- Dependant on Save Our Ship 2 mod.
- Does not require any DLCs.
- Can be added to existing saves.
- Uses stuffCategories: Metallic so it should play well with mods that add more materials in that category. Tested on Metals+, works fine.
- Compatible (and recommended) with SOS2 - Pick your metals!


NOTE: I have moved them in their separate field in the architect menu, you can find them under "Hull Corners". I did this because I feel that the "Ship" field is already quite cluttered and adding 20 more items to it would make it a pain to use.

Code borrowed from SOS2 - Kudos to SOS2 team for making that wonderful mod!
19 Comments
Shepard 17 Jun, 2022 @ 9:07pm 
LOVE the merchant and military corners by the way. Perfect for my bionic pirates and my friendly mechanent nexus ship.
Shepard 17 Jun, 2022 @ 9:04pm 
This mod is great and id love a 1.3 update if possible. But hey man, life comes first before everything. We'll be here when your ready bro. :armorp:
LondoMollari  [author] 17 Jun, 2022 @ 12:38am 
@Commander Lulz - Kind of, yeah. I may give it another try but real life is getting in the way lately
LondoMollari  [author] 17 Jun, 2022 @ 12:38am 
@Chrispy - Um.. ok. I'm not a dev or a programmer, so understanding your comment is beyond my skillset unfortunately. Thank you for the input nonetheless.
Commander Lulz 4 Dec, 2021 @ 1:56am 
Gave up on trying to make it work?
ChrisPikula 5 Oct, 2021 @ 7:10am 
So the existing stuff breaking would be due to how Rimworld hashes it's terrain and thingdef's. It uses a 16 bit hash, iirc, so if some other item in the base game or mod collides with your items hash, it'll add one, to the collision, changing one of the hashes. If there's a continuous collection of hashes? Yeah, they all get bumped.

It's the big reason to avoid adding a bunch of new defs to an ongoing game.

(This was the case for many a meat mountain back in .18 / 1.0 / 1.1)

You can tell if it's a hashing issue if the problem _does not_ show up in a new save.
LondoMollari  [author] 4 Oct, 2021 @ 10:43pm 
I'm trying to update this for 1.3 but I'm having difficulty getting it to work, as @Lamar Jackson[BB] said, it keeps breaking the game :( I did update the unstuffed version successfully though, so you can use that one (link in the description) while I figure this out.
Lamar 6 Sep, 2021 @ 9:32am 
Just tried it and unfortunately it breaks something in 1.3, at least with an existing colony. After installing a significant portion of the terrain on the map planet-side disappeared. I have no idea how or why.
JAS 18 Aug, 2021 @ 1:21pm 
Londo, you always answer any questions i have, and that's why you're my favorite Centauri.
LondoMollari  [author] 18 Aug, 2021 @ 12:17am 
@psiondoodler I just did a quick test and it seems to work fine. I will update it to 1.3 as soon as I have time, real life is getting in the way right now