Total War: WARHAMMER II

Total War: WARHAMMER II

116 ratings
Ancient Zoat
   
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Tags: mod, Units
File Size
Posted
Updated
2.013 MB
5 Dec, 2020 @ 3:14pm
9 Dec, 2020 @ 6:47pm
8 Change Notes ( view )
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Ancient Zoat

Description
I always though that the Wood Elves were missing an ap monster hunter and while the zoats are good, with the new mass changes once they get sucked into a tar-pit they are stuck there. So I came up with this. A large high mass single entity monster hunter tiered and priced for endgame

He costs 3100 gold and takes 4 turns to recruit he has a 700 gold per turn upkeep, recruited from tier 5 (3 for Drycha) Treeman chain. He should benefit from all the skills and tech that benefit Zoats

Upkeep is pretty steep but this comes from his 6 bound spells and his regen/woodsman passives

-Regrowth
-Earthblood
-Anzipals Black Horror
-Flesh to Stone
-Soul Stealer
-Amber Spear


Ward of the Ancient- 40% ward save aoe buff.120 sec cooldown, 3 charges
Wrath of the Ancient- 65% base damage+40% physical resist buff in an aoe. 120 sec cooldown, 3 charges
Blessing of Ghyran- 2400 single unit hp heal. 180 sec, 2 charges
Natures Wrath- Explosion spell that does minor damage. 4 charges
Living Embodiment of Ghyran- 500 hp heal mapwide. 180 sec cooldown, 2 charges
Call of the Ancient- Summons a stationary vortex that infilicts a 50% speed debuff

This is my first mod please leave feedback

Currently working on lord version and compatibility patches- 12/9
v1 - Release

v1.1 - Scaled model size down to match Kholek ( Note Zoat models are beefier than Dragon Ogres by default so he still looks bigger) and fixed my noob modder mistake where I accidentally deleted all descriptions from the game 0_0

v1.2 Added a new unit card to add noticeable visual distinction in big battles or for control groups.

v1.3 Added the wallbreaker, terror, woodsman and encourage traits. Uncapped the entity cap heal on earthblood so now you can heal more than 4 units at a time. Added the dampening contact effect (lowers enemy magic resist by 22%) so he should do better against dwarves. Removed the 10 bonus v infantry that he somehow got. Fixed amber spear not appearing as a bound spell.

1.4 Added new casting animation so he will actually channel the winds instead of just standing there. Added 6 new "unique" bound spells, fixed upkeep bug. Removed the 10% ward save and moved it over to physical resist. Need feedback on balance the new spells.
47 Comments
Genocide Crusader 6 Sep, 2023 @ 12:24pm 
WH3 plz))
Genocide Crusader 9 Sep, 2022 @ 3:45pm 
WH3 plz))
Johnny HardMember 25 Aug, 2022 @ 3:58pm 
Please make this same mod for the third game!
[SR] Arron 6 Aug, 2021 @ 3:28pm 
update
jeremiahbradley92 28 Jul, 2021 @ 6:41pm 
update
sinker91 15 May, 2021 @ 7:39pm 
can you make him a lord?
Lincolnmyth 24 Mar, 2021 @ 11:45am 
I think he's a little too big, atleast in my opinion. He shouldn't be as tall as a shaggoth
Death_To_Many 25 Feb, 2021 @ 1:31am 
Yes, a Zoat hero would be beastly!
Uric Lothbrok 16 Feb, 2021 @ 10:42am 
Would love a Hero version (not just a capped one legendary hero as you mentioned.) Love the mod. I may be mistaken, but it seems to me that "Living Embodiment of Ghyran" is not currently working. It shows it active on all units, but doesn't seem to actually heal.
Keep up the good work. I love Zoats and love the work you are doing. Keep it up please!!
^Triumph 20 Jan, 2021 @ 2:35pm 
Can we have an SFO version of this pls? =)