Barotrauma

Barotrauma

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R-29 Hammerhead [1.0 Update]
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5 Dec, 2020 @ 3:24am
17 Mar, 2023 @ 2:54pm
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R-29 Hammerhead [1.0 Update]

Description
[Full game relase update]

We have come a long way since the start of the game's early access, so we are celebrating with a small update!

- New Camera drone internal logic! now with less jitter and shakiness, improved navigation and a "short mouse click toggle" to engage the floodlights!
- Various visual upgrades
- Added a battery array toggle in the reactor room
- The Piranha mk III (nicknamed LAS-agna) is now online and has been retrofitted on all compatible slots! This sturdier, more agile model comes equipped with a special laser coil that uses your capacitator charge instead of normal ammo, the tradeoff being that a LOT of energy is needed to fire it.
- Fixed some textures depth issues
- Increased the price to 30000 mk



Nicknamed after the infamous creature thanks to the peculiar shape of the frontal armor plating, this prototype was based on a standard R-29.
A rare sight in europan waters, only a handfull of models have been known to circulate around.
It was originally built to fullfill the role of a long-range sub capable of being stationed away from it's base even for months, all while remaining hidden and mantaining operetional status.
Never entered full production due to the reactor being particularly "volatile", as most safety protocols were removed in order to support the power array that all the retrofitted components required.



FEATURES

- Silent running mode: click to decrease your heat and sound signature by 80%, only vital modules will be powered by batteries, shuts off the reactor and limits speed (remember to turn off sonar to go completely invisible)

- Emergency alarms (toggled in command room)

- Booster drives: with 4 new auxiliary engines strapped to the back of the sub, now captains can get a quick increase of the vessel's horizontal speed by pressing the "boost" button in the navigation terminal.
NOTE: the boost direction (forward or backwards) is dictated by the current nav direction and it has a long cooldown, use it wisely

- Backup battery array

- Proximity triggered frontal arc-coils (off by default, click the lever on the nav terminal to toggle on or off)



- BIG engineering bay storage for material hoarding (10 large steel cabinets connected to deconstructor, printer and medical fabricator)

- Generous medbay storage for stocking up all those opioids (3 large cabinets)

- Camera drone*

- Storage lockers have been setted up with tags to make bots know where stuff goes when cleaning

- All tank shelves and suit lockers rehcharge oxygen of items stored inside them

- 2 airlocks

- 4 security cameras in the armory (not too invasive to let traitors scheme in peace in specific key points)

- Automated doors with manual lock override (indicated by a green/red light)

- Command console**

- 4 Captain-level access keycards (hand em over carefully!)

- Frontal directional lights for precise manuvering when needed

- Specific logic gates and components are locked to let people mess with the wiring without touching the important parts

-Emergency ballast shutoffs

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*The camera drone is mouse controlled (click to accelerate towards the mouse position) and will dock automaticallly when close to a docking hatch if the mouse is relased



**The command console contains usefull commands, type "help" for a list

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GAMEPLAY

Simple layout: like the standard R-29, it consists of 2 large corridors, one on top of eachother, connected in the middle and in the front, this makes navigating the vessel quite easy but also prone to leaks since the very large rooms will embark water very quickly, mechanics beware!

Power management is important: the reactor will meltdown very quickly if left in a critical state and the main power grid is very demanding, use the backup battery array to offest the sudden power changes (a meter indicating the load of the generator is in the control room, same as the button to activate the power backup array)

Blind spots: while most critters will be fried by the automatic arc-coil system in the front, the bigger ones will just shrug it off and start clawing at your hull, also the very brittle panoramic glass in command room could let some unwanted guests in, manouver carefully!
The back of the sub is fairly covered by 3 coilguns

Locks: some rooms and cabinets can be locked by certain roles to prevent use, although 2 out of the 3 the weapon lockers are free to use because we belive in the rights of our crew to bear arms as self defence against the europan wildlife (or, sometimes, security)

Crafting: do you hate getting ripped off by the local trader buyng the morphine needed to keep your crew healthy? not anymore! craft it yourself! The storage space in the engineering compartment (and medbay to a lesser extent) is huge and all the containers are linked to the deconstructor and the 3d-printer, so less micromanaging needed

Easter eggs: the sub has a couple of intresting (and sometimes rewarding) easter eggs hidden away, go find em!

ADDITIONAL INFO


[OLD] Piranha standalone version: https://steamproxy.net/sharedfiles/filedetails/?id=2370021606

Includes Carrier (C), Rapid-fire Railgun (RFR), Explorer (XP) and Transport (T) versions

Bots and campaign compatible

Thanks to the modular design, more versions will be gradually added in the future and users are encouraged to make their own modules! the standard ones will be relased when the balancig aspects are refined

Bug reports in the comments are appreciated
210 Comments
Psiclone 17 Jun @ 1:53pm 
For those wondering why the RFR's crosshair and zoom doesn't work.

Open it up in the editor, move the railgun, delete the camera hidden behind the railgun and the camera's wire connection to the periscope.

Periscopes will only every show the crosshairwhen it has a single position_out
avali gaming 2 May @ 6:16pm 
the RFR variant's railgun does not work properly; it has no crosshair and does not zoom properly.
pf01 27 Oct, 2023 @ 6:47pm 
Update pls
Ronnie1001 10 Oct, 2023 @ 12:20am 
The railgun on the Rapid-fire Railgun (RFR) variant of the Hammerhead does not have a crosshair which makes it very hard to aim
dedaF 3 Oct, 2023 @ 4:46pm 
anyone ever considered making a version of this where the carrier/explorer have their drone controls on the main sub? god that would be my perfect sub
radiance 20 Jul, 2023 @ 10:02am 
update when
Soft Head 22 Apr, 2023 @ 10:41pm 
how are susposed to aim the railgun there is no crosshair
Soft Head 24 Mar, 2023 @ 9:54am 
at deranged dragon just open the sub editor and click the glass and increase the HP of the area to same as rest of the sub
jtron365 15 Mar, 2023 @ 6:30am 
The only bad thing about this sub is that it’s probably a tier 3 sub
BlazingImp77151 7 Mar, 2023 @ 1:40am 
what is the BETA version?