Transport Fever 2

Transport Fever 2

334 평점
Advanced Town Builder
2
5
5
   
어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
Misc: Script Mod
태그: Town, capacity, Editor
파일 크기
게시일
업데이트일
286.108 KB
2020년 12월 4일 오전 4시 10분
2023년 5월 2일 오전 10시 55분
변경 사항 5개 ( 보기 )

다운로드 위해 구독하기
Advanced Town Builder

설명
Town generator with seperate values for the capacities of Residential, Commercial, Industrial. Find under street construction.

Although you might built very large towns with this, at a ceratain point it might be more sensible to built more little towns. Also keep the simulation performance limit in mind and don't exaggerate.

Warning! Don't use on obstacles like stations (can crash)! The original town builder shows a warning for this.

Bonus: It is possible to enter values out of the range 50-800 in the editor for existing towns! (it won't be shown correctly when opened again, but it works as long as you don't click in the field)
인기 토론 모두 보기(1)
4
2021년 7월 26일 오전 8시 49분
Logikfalle bzgl. Nachfrage der Städte
GordonDry
댓글 153
derMeister47 2024년 8월 13일 오후 1시 37분 
I continued the test. I manually altered the capacities of the towns. What happened is:
- the towns with no ind/com only grew to match their new basic size and not target pop
- in one of them I was able to create a com zone, by setting it at 500 and waiting 8 years (!); the town had 2 (!) shops and its pop still did not grew past the basic size
- the towns with ind/com grew as they should as soon as the new caps were set at anything above 50, but then they did so at a much slower rate than the organically planted city
- I could completely remove ind zone in one of them, but not recreate it
- the sliders for zone sizes worked for the organic town just fine
derMeister47 2024년 8월 13일 오후 12시 47분 
I think a bit more information won't hurt.
The towns I tested were indeed very small, 30-40 residential with 0-20 industrial and commercial capacity. The other, the one plopped by the vanilla tool, had caps of 135.
I placed them in the map editor, not after the game started; I know it makes a difference for some assets.
I did not test your tool on bigger towns yet, but I'm about to.
derMeister47 2024년 8월 13일 오후 12시 27분 
Yes. The medium size town I plopped for the test as a control group grew normally.
VacuumTube  [작성자] 2024년 8월 13일 오전 9시 08분 
Is the behavior different than towns placed with the official town placer?
derMeister47 2024년 8월 12일 오후 1시 39분 
The towns spawned by the tool do not grow. Is this intentional?
I ran a test game with 4 very small towns, I supplied them with everything they needed over 5 years and even though they showed that their target population should increase by 140%, they stayed the same size.
I had two somewhat realted mods that could potentially interfere, namely Town Tuning and Urbanization, but after uninstalling them the issue persists.
Srsbruv 2024년 8월 10일 오전 12시 40분 
@MrTarakan you have to adjust the Industrial and Commercial volume sliders too.
Mr Tarakan 2024년 7월 14일 오전 10시 32분 
а) was completely uncalled for, i was just asking how to prevent that from happening without delivering demand, but thanks for information
VacuumTube  [작성자] 2024년 7월 12일 오후 12시 04분 
a) complain about the weird town dynamics
b) fulfil town's needs to trigger growth
c) increase base capacities using sandbox
d) ask somewhere else as this a general issue not limited to this mod
Mr Tarakan 2024년 7월 12일 오전 9시 21분 
what can i do about it?
VacuumTube  [작성자] 2024년 7월 10일 오후 2시 20분 
That is a subsequent action from the town expansion algorithm adjusting base capacties to target