Transport Fever 2

Transport Fever 2

318 ratings
Advanced Town Builder
2
5
5
   
Award
Favorite
Favorited
Unfavorite
Misc: Script Mod
File Size
Posted
Updated
286.108 KB
4 Dec, 2020 @ 4:10am
2 May, 2023 @ 10:55am
5 Change Notes ( view )

Subscribe to download
Advanced Town Builder

Description
Town generator with seperate values for the capacities of Residential, Commercial, Industrial. Find under street construction.

Although you might built very large towns with this, at a ceratain point it might be more sensible to built more little towns. Also keep the simulation performance limit in mind and don't exaggerate.

Warning! Don't use on obstacles like stations (can crash)! The original town builder shows a warning for this.

Bonus: It is possible to enter values out of the range 50-800 in the editor for existing towns! (it won't be shown correctly when opened again, but it works as long as you don't click in the field)
Popular Discussions View All (1)
4
26 Jul, 2021 @ 8:49am
Logikfalle bzgl. Nachfrage der Städte
GordonDry
153 Comments
derMeister47 13 Aug @ 1:37pm 
I continued the test. I manually altered the capacities of the towns. What happened is:
- the towns with no ind/com only grew to match their new basic size and not target pop
- in one of them I was able to create a com zone, by setting it at 500 and waiting 8 years (!); the town had 2 (!) shops and its pop still did not grew past the basic size
- the towns with ind/com grew as they should as soon as the new caps were set at anything above 50, but then they did so at a much slower rate than the organically planted city
- I could completely remove ind zone in one of them, but not recreate it
- the sliders for zone sizes worked for the organic town just fine
derMeister47 13 Aug @ 12:47pm 
I think a bit more information won't hurt.
The towns I tested were indeed very small, 30-40 residential with 0-20 industrial and commercial capacity. The other, the one plopped by the vanilla tool, had caps of 135.
I placed them in the map editor, not after the game started; I know it makes a difference for some assets.
I did not test your tool on bigger towns yet, but I'm about to.
derMeister47 13 Aug @ 12:27pm 
Yes. The medium size town I plopped for the test as a control group grew normally.
VacuumTube  [author] 13 Aug @ 9:08am 
Is the behavior different than towns placed with the official town placer?
derMeister47 12 Aug @ 1:39pm 
The towns spawned by the tool do not grow. Is this intentional?
I ran a test game with 4 very small towns, I supplied them with everything they needed over 5 years and even though they showed that their target population should increase by 140%, they stayed the same size.
I had two somewhat realted mods that could potentially interfere, namely Town Tuning and Urbanization, but after uninstalling them the issue persists.
Srsbruv 10 Aug @ 12:40am 
@MrTarakan you have to adjust the Industrial and Commercial volume sliders too.
Mr Tarakan 14 Jul @ 10:32am 
а) was completely uncalled for, i was just asking how to prevent that from happening without delivering demand, but thanks for information
VacuumTube  [author] 12 Jul @ 12:04pm 
a) complain about the weird town dynamics
b) fulfil town's needs to trigger growth
c) increase base capacities using sandbox
d) ask somewhere else as this a general issue not limited to this mod
Mr Tarakan 12 Jul @ 9:21am 
what can i do about it?
VacuumTube  [author] 10 Jul @ 2:20pm 
That is a subsequent action from the town expansion algorithm adjusting base capacties to target