Stellaris

Stellaris

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( Twinks I.A.A.T )
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File Size
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418.627 MB
3 Dec, 2020 @ 1:12pm
21 Apr, 2022 @ 3:19am
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( Twinks I.A.A.T )

In 1 collection by Twink315
Species Made by Twink
6 items
Description
Updated for 3.3
“I.A.A.T or.. Interstellar Association of Advanced Technologies. Time for a new age"

Now after I did the Paradise Initiative.. why not doing something fitting the theme. Inspired by Anno 2070

Enjoy the following features!
  • A unique Cityscape and Shipset which is a necroid white recolour, that has something for all megastructures!
  • Portraits with Unique clothes and very fancy haircuts! As well as fitting synthethic portriats when synthethic leaders is researched.
  • A unique origin fitting the playstyle.
  • A namelist and a flag are included
  • Unique playstyles and civics and traits. TechThemed and yet vanilla! Quite balanaced after my many testing games.
  • Inbuilt compability for Acot.
Important Playstyle informations.:

The I.A.A.T is one of my tries to make an interesting technocratic empire which is unique but not OP. There are a few core diffrences in playstyle which are important.

Caches of Technology: This resource is a special resource and which is needed and enables this faction to trade technology to other empires. Other empires have the ability to convert Caches of Technology into research points. 1 cache of technology is roughly worth 10 of every research. Furthermore caches of technology is something the I.A:A:T needs in order to make its High Tech Infrastructure function. It can be generated via special jobs which turn research into caches of technology.

Geniuses: Geniuses are an “upper class” of scientists which are determined by their high intellect and genetic optimizations. Research and research related stuff is what they do best, other stuff not so much. In order to be part of the Genius Strata and jobs, the “genetic optimization” trait is required or the “logic engines” for synths.

High Tech Worlds and High Tech Arcologies: . High tech worlds and arcologies are special planets which provide special districts from research to rare resources to factory districts. Those worlds are expensive and need alloys instead of minerals. Same goes for high tech facilities the I.A.A.T operates with. High tech infrastructure etc has very high energy upkeep. High tech arcologies can be made after the “Arcology Project” ascensionperk is taken.

Science Congress: The Capital or planets with a “congress centre” building are able to hold science congresses. These congresses boost research and unity production while also offering the chance of a rare research option or a very rare technology which would otherwise be unobtainable.

FAQ.:
Q: Can you make a separate shipset?
A: No. I do not do that.

Q: Can I have the AI government seperate?
A: Yes you can. Only pick fanatic materialist and the AI civic!

Known Issues.:
None

Information about my current plans:


[discord.gg]

If you want to contact me you can also find me on the Stellaris Modding Den Discord.
And no, I will not make a separate mod with only ships or only portraits.
This mod tries out a lot of new things! Feedback is greatly appreciated!
Popular Discussions View All (1)
11
23 Apr, 2021 @ 2:25pm
PINNED: Bugreports
Twink315
86 Comments
Imperator 12 Aug, 2023 @ 1:32pm 
Have you thought about updating the species to look more like the new humanoid portrait that was added but with pointy ears?
Azona 20 May, 2023 @ 4:53pm 
@Be'lakor or use my mod I mentioned below that fixed the hair issues.

But I gues people do not read comments and ill just link it here till author updates this mod or someone els.

https://steamproxy.net/sharedfiles/filedetails/?id=2865915473
Jackie Daytona 24 Apr, 2023 @ 5:50pm 
To fix the hair issue, do the following.

1.) Go to where the workshop mods are installed (in my case "Program Files (x86)/Steam/steamapps/workshop/281990")

2.) Open folder "2307773954"

3.) Open "gfx"

4.) Open "Portraits"

5.) Open "Portraits"

6.) Open "humanc_humanoid.txt" in a text editor.

7.) Press CTRL + H (Find and Replace)

8.) In "Find" enter "hair_selector" (no quotes), in "Replace" enter "attachment_selector" (no quotes) and press "Replace All".

9.) Save the file.

10.) Repeat steps 6-9 with the other two .txt files as well.
Wes 22 Mar, 2023 @ 3:04pm 
Just a modding question from someone interested in making portraits. When it comes to designing clothes/hair, how do you know it'll fit the body? Is there any sort of way I can 'paint' onto the body image and have it transfer like for like or is it just a pure guessing game of where hairs/clothes will line up on the body?
MapleKelpie 22 Feb, 2023 @ 2:43pm 
I made an unofficial patch to fix the portraits and included NSC compatibility, feel free to do whatever you want with it, you can find it here: https://steamproxy.net/sharedfiles/filedetails/?id=2937406846
Sony Walkman WM-30 15 Feb, 2023 @ 6:12am 
Update? Would like to use this mod looks nice like the shipset.
n.pedrazalis 1 Dec, 2022 @ 2:59am 
Hello uptate for major uptate last version 3.6 orion please all mods are broken thank you
n.pedrazalis 6 Nov, 2022 @ 10:18am 
Hello this mod is oudated and is conflicting with Ncs 2 season 7 , because there are no models for new ships added, uptate please
Azona 23 Sep, 2022 @ 12:25pm 
I made a hairfix for this mod. poor bald bastards. feel free to use it. my hairfix mod can then be removed if it happends.
Skill Less 7 Aug, 2022 @ 10:53am 
@Azona, they changed the portrait IDs of old human model, thats why this mod shows blanco portrait... twink whould need to fix it