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Сообщить о проблеме с переводом
The lights are baked in, so no. You can try my nolights version and do the lighting yourself, if your system can handle it.
For sure, use it however you like.
the texture is a 2k tile but when the map stretched it (made it bigger to fit the map) it looked like if it was zoomed in
what i did was tile the texture (placed 4 same images together) which increased the size to 4k but it still looked big and blurry so then i tiled it again to 8k but sfm does not support that so the only solution is to add more texture tiles in the map (same texture but repeated more often so it does not look zoomed in)
Source can only blend two textures at a time on one surface, and there is not enough different textures for natural surfaces in the game (grass, sand, snow etc.) so repeating textures becomes much worse when you scale down the textures to their original sizes in the world and too much hassle to make it look less artificial.