Source Filmmaker

Source Filmmaker

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Flatvoid - Volume 1
   
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Universe: Team Fortress
Map
Marcadores: SFM
Tamanho:
Publicado em:
132.381 MB
21 fev. 2014 às 17:17
1 nota de alteração ( ver )

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Flatvoid - Volume 1

Numa coleção por Chris!!
Chris!!'s SFM Maps
24 itens
Descrição
Comes with sand, snow, grass and concrete!

Want to make a movie or poster which is skyvoidish, but would also like some ground in it? Then you're at the right place, this pack comes with 4 different variants of flooring. There is sand, snow, grass and concrete.

Volume 2:
http://steamproxy.net/sharedfiles/filedetails/?id=727224475

Issues:
None so far, thank god for that.

Includes:
sfm_flatvoid_concrete.bsp
sfm_flatvoid_grass.bsp
sfm_flatvoid_sand.bsp
sfm_flatvoid_snow.bsp
52 comentários
Chris!!  [autor] 12 jul. 2024 às 2:08 
@Jimbeaz
The lights are baked in, so no. You can try my nolights version and do the lighting yourself, if your system can handle it.
JimBeaz 11 jul. 2024 às 23:49 
hey, is there a way to make the light not as bright?
ProtoBlue 19 nov. 2023 às 8:36 
Crashes when I try to subscribe
scout 21 set. 2023 às 15:19 
ok thanks lad
Chris!!  [autor] 21 set. 2023 às 8:10 
@Thot Zan
For sure, use it however you like.
scout 21 set. 2023 às 7:16 
question, is it alright to use one of the maps as a base for a map project im working on? i'll make sure to credit you
MrFlux 25 out. 2022 às 9:37 
the maps skybox it too close to the map
JageunC3ci1a 11 jul. 2020 às 17:01 
Why is it all black? Am I the only one who is getting black only?
Alan1234 10 ago. 2017 às 17:01 
i am using a texture that can be tiled (repeated) without looking like squares
the texture is a 2k tile but when the map stretched it (made it bigger to fit the map) it looked like if it was zoomed in
what i did was tile the texture (placed 4 same images together) which increased the size to 4k but it still looked big and blurry so then i tiled it again to 8k but sfm does not support that so the only solution is to add more texture tiles in the map (same texture but repeated more often so it does not look zoomed in)
Chris!!  [autor] 10 ago. 2017 às 16:39 
@Alan
Source can only blend two textures at a time on one surface, and there is not enough different textures for natural surfaces in the game (grass, sand, snow etc.) so repeating textures becomes much worse when you scale down the textures to their original sizes in the world and too much hassle to make it look less artificial.