XCOM 2
242 ratings
Retractable Armblades (WOTC)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
4.272 MB
2 Dec, 2020 @ 5:46pm
1 Change Note ( view )
You need DLC to use this item.

Subscribe to download
Retractable Armblades (WOTC)

Description
DESCRIPTION
This mod adds three variants of retractable armblade. Two of them are classified as swords, as far as the game is concerned, and include the Retractable Armblade (secondary only) and Paired Retractable Armblades (primary only). The third is called the Switchjack and counts as a ripjack. The sword variants upgrade with assault rifle schematics and the ripjack variant upgrades with ripjack schematics.

You might notice the Old Republic Mandalorians in the screenshots. I made these armblades with the Mandos in mind but they seemed generic enough that I decided to release them separately. The Mando armors are not yet released at this time.

REQUIREMENTS
DLC
WOTC

Mods
Animation and Sockets Supplement
Community Highlander
Primary Secondaries

CREDITS
The paired armblade animations used in this mod are variations of Musashi’s dual wielded melee weapon animations.

KNOWN ISSUES
The single armblade is not meant to be wielded in the primary weapon slot (even if primary secondaries lets you).

The Retractable Armblades should not be dual-wielded with other melee weapons. Doing so will override the intended sockets and animations.
83 Comments
Tal'Raziid 13 Jul @ 9:43pm 
to my understanding, the instructions MostlyHarmless left a while ago should solve the issue of soldiers holding the right-arm blade as if it was a pistol or other such thing?
Epic Dovahkiin 31 Jan @ 5:40pm 
how did you get true primary secondaries to work i did the ini tweak and it didn't work
Baitman 28 Oct, 2023 @ 3:17pm 
nevermind, I didn't actually have any problem, my only issue was that I'm fucking stupid, and somehow disabled one of the dependencies at some point
Baitman 24 Oct, 2023 @ 1:16pm 
this was working fine for me using true primary secondaries but know they don't show up when equipped, are there any known/potential conflicts? using AML nothing is highlighted as a conflict but maybe something hidden?
deewinn05 10 Sep, 2023 @ 2:37pm 
Does this work with True Primary Secondaries? Just wondering
Ixtab 31 Aug, 2023 @ 9:02am 
Also, I did the ini edit for true primary secondaries and it still doesnt work right... any other tips for the dual blades to work in the primary slot without floating?
Ixtab 27 Aug, 2023 @ 11:13am 
Does this work with only certain classes? Like ones that give the slash ability from the class? I have these equipped on a character, but there is no attack option for them at all.
MostlyHarmless  [author] 25 Jul, 2023 @ 4:37am 
Most of my mods aren't set up for compatibility with Beta Primary Secondaries.

Setting up the animations overrides should be a relatively straightforward copy/paste in the config files if you want to give it a shot.

I explained how to do it a few comments down.
Circle of Psi 24 Jul, 2023 @ 11:16am 
This mod is no longer working correctly with Primary Secondaries {BETA}, the Blades float from the Soldiers Arms
MostlyHarmless  [author] 19 Jul, 2023 @ 9:39am 
Only the paired wrist blades do the spinning moves (adapted from dual wield animations).

I forget exactly what components shipped with this mod and which rely on the supplement.

You can try it without the supplement. If the game crashes or the switchjack has no model when equipped then it's safe to guess the supplement is a hard requirement.