Sid Meier's Civilization VI

Sid Meier's Civilization VI

383 ratings
[Azur Lane] Belfast Leader and Royal Navy Civilization
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2 Dec, 2020 @ 8:27am
3 Aug, 2021 @ 5:41pm
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[Azur Lane] Belfast Leader and Royal Navy Civilization

In 1 collection by 八云寺幽幽紫
PhantSara's Civilization VI Mod
6 items
Description
New Civilization: Royal Navy And Leader: Belfast
From Azur Lane

If there are any bugs or balance related content please leave a comment, thanks

I sincerely apologize for any inconvenience.

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Civilization: Royal Navy

Civilization Ability: The Sun Never Sets
Cities you found on a continent other than your home continent or captured (whatever where it is) will be regarded as a colony. +1 starting Population, +4 Gold from Luxury resources, +2 Gold from Bonus or Strategic resources.

However, the price is that City -50% Production, Science, Culture, Faith and -2 Amenities, -5 Loyalty, -0.2 Loyalty per citizen.

Cities on home continent, Build Harbor, City of London, Industrial Zone districts in half the time, and +1 Great Person points for those districts. Grant initial combat experience of naval units trained in city.

Every colony can +2% All Yield for all Mainland cities. If its population is more than 8,15, then Yield bonus will increase to 4%,6%. There is +1% extra bonus for capital city.

Special Project will be unlocked if there is a colony that its population more than 8,15. Complete those projects in colony will reduce bonus yield for Mainland cities and restore colony yield.

Due to game AI setting, colony system is banned while AI playing.
Acceleration of Districts construction, Bonus Great Person Point and initial combat experience will work as usual.

Leader: HMS-Belfast

Leader Ability: Perfect Follower
Governors are able to offer 2 Amenities and 4 Housing for assigned city.
Governors assigned to Mainland cities, +15% Gold in that city.
Governors assigned to Overseas cities, +4 Loyalty and +15 Inner Defenses in that city.



Civilization Unique District: City of London
A districts unique to Royal Navy specializing in finance and trade that Replaces the Commercial Hub.
Districts adjacent to City of London, their adjacency bonus provide Gold as well.
Built in Mainland cities, Grant 1 Governor Title.
Built in Overseas cities, Foreign Trade Routes to this city provides +4 Gold to both cities. +1 Gold for all intercontinental Trade Routes.




Civilization Unique Improvement: Tea Party Garden
Unlocks the Builder ability to construct a Tea Party Garden, unique to Royal Navy.
+2 Culture. Provides Gold equal to tile's Appeal. +2 Appeal. +1 Culture for every 2 adjacent Woods or Mountains. +2/+4 Culture for every Wonder/Natural Wonder. +1 Culture if adjacent to River.
]+1 Amenities. +1 Amenities for every adjacent improved Tea, Sugar, Cattle.
Additional Amenities, Culture and Tourism as you advance through the Civics and Technology Tree.
Cannot be placed on Desert.



Leader Unique Unit: Edinburgh Sub-Class Cruiser
A new kind of naval unit, unlocked by Refining, has unique promotion.
Although it has a shorter range than a battleship, it's more maneuverable and capable in close combat.



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Original: Azur Lane

Image from official pictures.
60 Comments
人畜无害的肥羊 2 Oct @ 5:13am 
我服了神难度被拿着这领袖的AI爆操,科技领先我三个时代,经济拉我3k,初始大陆建造时间减半认真的吗?
为了咸鱼!!! 12 Jan, 2023 @ 11:55am 
和齐格琳伯爵差距有点大,如果出生大陆没选好上限就很低。侵略收益改高到4%和6%吧。:steamthumbsup:
IthildinX 12 May, 2022 @ 10:47pm 
lua代碼出錯

Syntax Error: D:\SteamLibrary\steamapps\workshop\content\289070\2306484361\Belfast_Ability.lua:33: ) expected near '='
Error loading file where=, file=D:\SteamLibrary\steamapps\workshop\content\289070\2306484361\Belfast_Ability.lua
Hollow 16 Jan, 2022 @ 8:23am 
请问这个文明有出生海岸关联吗?和朋友联机重开了很多把都没有随到海边
2273287708 9 Nov, 2021 @ 11:00pm 
为什么我因为什么 expansion gathering storm 打不开 这个MOD 阿
八云寺幽幽紫  [author] 3 Aug, 2021 @ 5:50pm 
目前反馈的bug已经全部修复啦
忠诚度减益也下调了,因为确实压起来比较困难_(:з」∠)_
如果还有问题麻烦反馈一下哦
白马非马 4 Jul, 2021 @ 8:28am 
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!bug(或许算?
个人认为挺重要的
图拉真在开了这个mod的情况下坐城不会送小碑,市中心建筑为殖民地办公室
萌新 30 Apr, 2021 @ 7:59pm 
魔的感情的挣钱机器,海战图,城市只要沿河沿海铺商业中心,船坞弄三角区就可以提供可观的经济,我原子能开局海战打起来除了长门能和我打,别的都是被我用钱砸死的。也是一个铺城就能起飞的文明,不过是经济起飞
Dante 18 Apr, 2021 @ 8:22am 
大佬NB
Chose N 15 Apr, 2021 @ 7:33am 
殖民城很有意思:steamhappy:,相当于养猪城,只需要堆人口就行。大佬其实可以考虑把殖民城给本土的加成增益提高点。正常来讲,打下来的城是100%收益,由于这个是殖民所以把收益全部分摊给本土城池,一般爆铺流20个城池。本土地域又小,所以本土大概6-8城,殖民城12-14城(1:2比例)这6-8城肩负所有20城的产出。按照10人口。希望每个殖民城给本土10%加成。(主要忠诚难控制,基本放军队一直镇压,所以军费比较高)