Left 4 Dead 2

Left 4 Dead 2

118 ratings
Viewmodel Sound Fixes: TLS Edition
   
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Game Content: Weapons, Items, Sounds, Models
Weapons: Shotgun
Items: Medkit
File Size
Posted
Updated
3.281 MB
1 Dec, 2020 @ 5:14pm
28 May @ 4:32pm
11 Change Notes ( view )

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Viewmodel Sound Fixes: TLS Edition

Description
Basically what's left of my Viewmodel Sound Fixes mod after The Last Stand update. Practically reduced to nothing as most of the fixes have been integrated into the game, however there's still a couple things the team missed that bother me ever so slightly, so I made this to hold me over until they're fixed or possibly forever depending on whether or not valve lets them update the game again, assuming they'll even integrate these fixes. There are also still several animation-based issues that I can't fix at the moment given I don't have the source files of the new animations. So basically I've done all I can for now.

Changes:
-fixed incendiary ammo, explosive ammo, and the first-aid kit not having cloth movement sounds when reaching for items or incapped survivors
-fixed the spas-12 missing shell insert sounds sometimes by moving the reload_start sound's frame to 11 instead of 15, and the reload_loop sound's frame to 6 instead of 15
-fixed the wood & chrome shotguns' cloth movement sounds when reaching for incapped survivors retaining the old broken sound's position at frame 16 instead of frame 1
-fixed the wood & chrome shotguns' reload_loop shell insert sounds being slightly out of sync with the animation/the reload_start animation by moving the sound's frame to 9 instead of 12
-all shotguns have had their shell insert sounds placed 3 frames before the shell makes contact with the weapon to make it better fit the timing of the animation
-the wood & chrome shotgun have had their pump sound placed 4 frames earlier to better fit the timing of the animation
-integrated autoshotgun walking animation fix by spoono

It's unlikely I'll make a video showcasing these changes given how miniscule they are. Regardless, I hope anyone who's bothered by these issues and prefers the default viewmodels will get some use out of this.

Frequently Asked Questions

Q: Will these work with reanimation mods/model mods?
A: No. As most of these fixes must be done on a model-level, they are obligated to replace the viewmodels, and are thus incompatible with any mods that change the model or animation of any of the above items.

Q: What about retexture mods?
A: Retexture mods will work just fine as long as they're for the default viewmodels.

Q: What happened to the dual pistol reload sound fix (the dual pistols still using sounds from L4D1)?
A: I discovered that this issue is better solved with a simple sound mod. I recommend this one here as it fixes that issue while also making the pistols use the same firing sound since actually fixing the order is much more advanced.

Enjoy!
59 Comments
Shadow 5 Jun @ 11:12am 
Thanks for the fix
Mr. Mister 25 May @ 10:09am 
Walking and running with the autoshotgun mangles the survivor's hands
Shadow 23 May @ 12:08am 
thanks since the original mod got a bit of a rework and some improvements, tho i noticed survivors hands get glitched when you walk sometimes
Bunslinger  [author] 22 May @ 2:49pm 
got it, lemme know if there's any problems with it
Shadow 22 May @ 8:51am 
the autoshotgun walking animation fix got a update on april, could you update this mod too?
X553M 5 Dec, 2023 @ 4:42pm 
Is there a possibility of single P220 shifted forward/outward from Viewmodel Misc Fixes making a return? Maybe with "Pistol Done Right" model too? It's a very minor tweak but a welcome one.
MRcedaguy 5 Dec, 2023 @ 5:25am 
because the original mod just got updated
MRcedaguy 5 Dec, 2023 @ 5:24am 
does the autoshotgun walking fix also got updated in this mod?
Bunslinger  [author] 15 Oct, 2023 @ 11:08am 
in order to fix some of the timing and lack of certain sound effects, the models need to be modified
Xeno :] 15 Oct, 2023 @ 9:56am 
Does this change the animations? I thought this is only for sounds fixes.