Space Engineers

Space Engineers

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ACT-01 Thousand Cuts
   
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Type: Blueprint
File Size
Posted
9.138 MB
1 Dec, 2020 @ 2:13pm
1 Change Note ( view )

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ACT-01 Thousand Cuts

In 1 collection by hvalross
Coyote Orbital Design Bureau: Division A
23 items
Description
NO MODS OR DLCS REQUIRED! This ship does not use any subgrids (hinges/rotors/pistons) and runs only one completely optional script.*

The ACT-01(Assault Combat Type) Thousand Cuts is the first ship in Coyote Orbital's new Wolfsheim class of all-environment light destroyers. So far it has seen several weeks of routine service and some scattered combat engagements on the SkunkWorks servers.

<NOTICE (12/9) It has come to my attention, not through any official KSH sources but instead through a series of accidents, that parachutes must be left completely open to work properly (thanks keen, very cool!). PLEASE REMOVE ALL PARACHUTE COVERS ON YOUR ACT IF YOU DO NOT WISH TO BECOME ONE WITH THE GROUND.>

*There might be a few DLC blocks in there somewhere (sorry I tried to get rid of them all :/) but if so they are 1000% unnecessary.

Commonly known as the "Long Bermuda" (frankly this makes me furious) because it closely resembles the earlier Bermuda-class, the ACT uses its significantly larger size to include better crew facilities, an internal hangar, and large tanks of hydrogen fuel. Capable of flying on all vanilla planets and in space, Wolfsheim-class ships can pursue enemies no matter what corner of the solar system they run to. As a Coyote Orbital ship, the ACT is designed for survival and nothing else;it is easily printed on basic rotary printer designs, with minimal setup required afterwards.

If you like it, be sure to leave a thumbs-up...it warms my heart<3

Specifications:
(Learn more by uploading .sbc file to SEPraisal[spaceengineerspraisal.net])
-Mass: 3,632,976 kg empty
-PCU: 29,329
-Blocks: 4,516 total
-Acceleration: 0-104 m/s in approx. 9 seconds forwards/upwards, all other directions significantly slower
-Scripts: Fancy Flight Info by Blargmode. This script is optional; due to its constant, large updates (or something, I'm not a geek) it is not recommended for multiplayer servers. It does however look VERY cool.

Controls:
Tab 1:
1-Forward camera
2-Fire fixed rocket launchers
3-Open/Close rocket launcher hatches (make sure these are open when you fire)
4-On/Off toggle for reverse thrusters (let ship coast forwards while in gravity)
5-On/Off toggle for downwards thrusters (unnecessary in gravity)
6-Open/Close parachutes
7-Increase thrust override for upwards thrusters
8-Decrease thrust override for upwards thrusters
9-On/Off toggle for antenna

Tab 2:
1-Stockpile On/Off toggle for hydrogen tanks
2-Stockpile On/Off toggle for oxygen tanks
3-On/Off toggle for O2/H2 generators
4-Auto/Recharge toggle for ship batteries
5-Autolock On/Off toggle for ship landing gear
6-Lock/Unlock toggle for ship landing gear
7-On/Off toggle for missile turrets
8-On/Off toggle for gatling turrets
9-On/Off toggle for defense turrets (interior turrets on outside of the ship; by default these target only players)

Description:
With the success of the prior Bermuda-class, Coyote Orbital (often referred to simply as COY) started the build of this ship to replace various internal and workshop designs used to venture onto planets. It is also intended to support several future roles for our faction, including [REDACTED] ;p It incorporates the Bermuda's design vocabulary, and is textured following the example of my (unreleased) personal Bermuda, SCT-A 04 Dies Irae--itself heavily inspired by Taidyr's fantastic ships, especially the ICM Raihani (KMI Siren-class refit and the more recent Ridill-class frigate.

From the outset, the ACT was built around its pure hydrogen powerplant, allowing it to perform well in both atmosphere and space. Though originally it had fairly low endurance on planets, the ship's flight time more than doubled after hydrogen was rebalanced for 1.197. Even in Pertam's strong 1.2gs, the ACT can hover for slightly over 90 minutes!
Like the Bermuda, Thousand Cuts and other ships of the Wolfsheim-class incorporate mounts for rotor turrets; these are still being tested. Since this version is a simpler variant for export, I opted not to include them here.

Thousand Cuts, like Southern Gothic before it, takes its name from an Ulver song. The Wolfsheim-class is from the (great) late 90s German synth-pop group of the same name, themselves named after a town in Germany or a character in F. Scott Fitzgerald's novel The Great Gatsby, depending on who you ask.
My cutaways make use of the Green Screen skybox and some editing in paint dot net. A few screenshots were taken using the Realistic Skybox but the rest are all vanilla; no other visual mods were used. (nvidia ansel i loooove u)

6 Comments
hvalross  [author] 3 Dec, 2020 @ 6:55am 
hah gottem
P 2 Dec, 2020 @ 6:05pm 
ASSSSSY MORE LIKE ASSSSSSSSSSSSS
hvalross  [author] 2 Dec, 2020 @ 8:22am 
@Taidyr and @PilotWhale Thanks sm!
@Asy93 COYgood, silence badmin:ftlmantis::ftlmantis:
PilotWhale 1 Dec, 2020 @ 7:34pm 
It looks... very nice...
Asy93 1 Dec, 2020 @ 3:57pm 
This thing is a bitch to kill. 6/9 COYbad
Taidyr 1 Dec, 2020 @ 2:26pm 
Nice. Looking forward to check this one out!