Arma 3
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Assault on Fallujah - Insurgency Redux [Abandoned]
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent
Scenario Type: Air, Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
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3.622 MB
26 nov 2020 om 20:51
1 dec 2020 om 10:32
16 wijzigingsnotities (weergeven)

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Assault on Fallujah - Insurgency Redux [Abandoned]

Omschrijving
This is my interpretation of the famous Fallujah Insurgency mode.

This scenario is made for 1-16 player,
you play on the side of the USMC.

Your goal is to locate & destroy 3 weapon crates. To achieve this mission you have to clear the city of hostiles and gather intel from the bodies.

To reach your goal you have access to a lot of vehicles including:
Humvees, LAV's, MRAP's, Black Hawk, Little Birds etc.

You can call for arty-strikes, chopper-support, chopper-transport and even working supply-drops.
No matter if single- or multiplayer. You can also recruit your own AI to help you in the battle. You can load heavy cargo, tow vehicles and much, much more.

This scenario will be updated in the future with new content, missions, weapons and vehicles. Stay tuned.

Thanks to all scripters out there. This wouldn't be possible without you guys.

If you wanna play or test the scenario you can join our Game-Server: 5.83.171.239:16000

Or you use it on your very own server, just as you like.
You have my permission to edit/modify this scenario to fit your needs..

For a much better experience i recommend these optional mods too:

Adv. Urban Rappelling: https://steamproxy.net/sharedfiles/filedetails/?id=730310357
Enhanced Movement: https://steamproxy.net/sharedfiles/filedetails/?id=333310405
Task Force Radio: https://steamproxy.net/sharedfiles/filedetails/?id=620019431

Future plans:

- Shootingrange
- different enemy bases to attack and capture (Hospital and Airport done)
- Harbor
- Tank Factory
- Redone Trainstation

and much more. Stay tuned
59 opmerkingen
stassfi8 12 nov 2023 om 6:21 
Do anyone know why I keep spawning in the water under the map everytime i want to play?
Vaulcan 8 jul 2022 om 9:05 
trouble loading a saved game as its freezing the game.
bogdyd 3 sep 2021 om 12:36 
hey so, i tried removing the ace addons from the mission.sqm file, but when i try launching it without ace it still gives me the missing addons error. do i need to remove anything else from the mission.spm or something? thanks @Heavy
bogdyd 2 sep 2021 om 2:28 
Thanks pal
Heavy  [auteur] 2 sep 2021 om 2:02 
@Nick Gurr no, you don't need ACE if I remember correct
bogdyd 2 sep 2021 om 1:43 
Is ACE really needed for this mission? It conflicts with some of my other mods and I prefer not to use it. Also does this have Zeus incorporated? Thx. @Heavy
LT3Z 28 apr 2021 om 5:39 
i understand and no rush, the time you have invested is appreciated! whatever you upload ill give it a go- your guys work is quality. playing as the Germans sounds fun! whenever you guys finish it and other projects i am thankful and appreciated people like you guys who add cool missions like these to arma {respect}
Heavy  [auteur] 28 apr 2021 om 3:32 
@LET3Z thank you for your kind words. Of course, it would be possible to make an insurgency WW2 map/setting, but not in the near future.

First we want to finish this project, but cause of less time and the corona situationen at all we aren't that fast we actually want to, sorry.

It's not a insurgency WW2 map but i got 2 finished WW2 Missions rdy, i could upload them the next days, if you want.

In the first Mission you start as a german paratrooper behind enemy lines to retake the lost ground from the d-day.

In the second mission the german army is on it's retreat and you have to deal with enemy filled city's and sabotage quests.

If you like, i can upload them for you
LT3Z 27 apr 2021 om 19:36 
this was fun! really enjoying the vietnam one as well, thank you Heavy & Wulfic! just out of curiosity. Would it be possible one day in the future you would make a insurgency in a WW2 setting?
Jason 4 apr 2021 om 11:01 
Great mission, when will it be updated, will it be possible to increase the difficulty adjustment, the enemy is too vulnerable now