Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Do you have a way to force the AI to use grenades more often?
I mean hand grenades and UGL.
Unfortunately, AI uses them quite rarely.
I noticed that hand grenades throw will depend on the current weapon the AI has. For example, an AI with a shotgun (sawn-off shotgun) in his hands will throw grenades quite often, but as soon as he has a carbine, he will immediately throw grenades extremely rarely. This means that this AI setting can be customized?
It would be great if the AI's likelihood of throwing a grenade increased significantly when it was close (<=X meters) to the enemy.
As for UGL, the AI just needs to increase the likelihood of using it.
See this comment on the anti stasi github
https://github.com/official-antistasi-community/A3-Antistasi/pull/2651#issuecomment-1424086690
the only thing I hate about Antistasi is the AI, it's really bad, I can kill pretty much all the outposts on my own, the AI hardly moves and takes forever to see me and when it does it's only one squad while other AI squads run around 50 meters away without noticing anything
IT says Error Foreign Error: Unknown enum value: "PRONE" on line 55.
The error is with the doAssultSpeed function.