Tabletop Simulator

Tabletop Simulator

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DinoGenics: Controlled Chaos Official
   
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Type: Game
Complexity: Medium Complexity
Number of Players: 5
Play Time: 90 minutes
File Size
Posted
Updated
708.619 KB
26 Nov, 2020 @ 10:48am
20 Dec, 2020 @ 6:36pm
5 Change Notes ( view )

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DinoGenics: Controlled Chaos Official

Description
DinoGenics is a thematic worker placement game where one to five players compete to build the best dinosaur park. Over the course of seven rounds, players will harvest DNA, create dinosaurs, build park amenities and attract visitors. However, it is up to the player if they will be a respectable business owner or use any means necessary to get ahead of the competition.

Controlled Chaos expands upon the foundation laid by DinoGenics and offers new ways to develop your dinosaur park. Several new species enter the genetics pool including five aquatic creatures, each with their own unique traits. New strategic options open up as well with large facilities, specialists and refined DNA.

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DinoGenics is currently available for purchase in the US and Canada. Order your copy today!

https://ninth-haven-games-webshop.myshopify.com/

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Special thanks to Ken Cunningham for making this mod a reality!
Popular Discussions View All (2)
4
17 Dec, 2020 @ 9:11am
Dinosaur Elites Module needs a fix
Ummon
0
3 Dec, 2020 @ 6:35pm
Calculate button
pogle
18 Comments
Rainy 8 Sep @ 10:42pm 
Hey there, any news on the new version of the mod you mentioned?
Ninth Haven Games  [author] 10 Jul @ 9:03pm 
Hey Rainy,
Sorry to hear that and thanks for letting us know. I’m not sure if it will help but we will be releasing a new version of the mod in about a month that will include the additions of the upcoming New Arrivals expansion. The mod developer reworked some of the code and I hope that will fix your issue!
Rainy 9 Jul @ 11:48pm 
Hi there, I love Dinogenics and play it often with a friend. For the past month or so we've been getting a P2P error and both getting disconnected from my Tabletop Sim game (and sadly when trying to reload the game, the scripting no longer works so we can't resume the game). It only seems to be happening with Dinogenics and happens pretty consistently for us now, often when we're midway through the game (usually on about round 5 I think?). I'm not sure if this is a Dinogenics issue, a TTS issue or something else, but I thought I'd let you know about it. I've taken a screenshot of the error message it gives: https://steamproxy.net/profiles/76561197993274137/screenshot/2495639901445636869/
Ninth Haven Games  [author] 11 Mar @ 11:01am 
Thanks for the heads up! I’ll see if we can find a fix for the problem but if it ever happens again take a look on the left-hand side of the board, there are some manual point controls. You should be able to reset it to zero, after which I believe it will correct itself.
Rainy 10 Mar @ 11:24pm 
In a game I just had, the Corrupted T-Rex news card came out early and meant that one of the players actually had a negative score (-2 victory points) at the end of a couple rounds. This seemed to break the scripting, since the VP display (the little circle on the individual's player board) was stuck at -2 and gave an error about scripting a null value or something to that effect. The scripting got stuck and wouldn't move past the calculate VP step, the actual VP track would update but the score on the player board wouldn't. I'm not sure if there's a way to fix that or if it's just how computers work.

Thanks for an otherwise fantastic mod!
richpizor 15 Feb, 2021 @ 4:04pm 
We always play that way. Doesn’t seem to have made a difference. This has only been happening since the latest update. Would be happy to send screenshots if that would help - where should they go?
Ninth Haven Games  [author] 15 Feb, 2021 @ 1:38pm 
Interesting. I am not able to reproduce that, but I am not going to say it isn’t happening. I will have our mod maker take a look at the script and see if he sees anything amiss.

One suggestion I have is to make sure someone is seated in correct seats before doing the initial scripted setup. Sometimes it doesn’t track information correctly until a position is activated.
richpizor 15 Feb, 2021 @ 9:50am 
When I load the mod, for each player I get a blank green disc for credits. No value, no buttons to adjust the value. Every time a script runs that would adjust value (claiming credits for visitors, facilities that grant credits, etc) I get an error message.
Ninth Haven Games  [author] 13 Feb, 2021 @ 11:26am 
They still seem to be working on my end, can you explain the problem more?
richpizor 13 Feb, 2021 @ 3:51am 
It looks like the Credits no longer work after the latest major TTS update. We just generated some tokens to use in game, and that worked okay, but am I the only person having this issue?