RimWorld

RimWorld

133 ratings
Star Wars - Biomes Addon
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
80.787 MB
26 Nov, 2020 @ 4:57am
18 Apr @ 2:49am
8 Change Notes ( view )

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Star Wars - Biomes Addon

In 1 collection by Lumi
[1.2] Star Wars - A Rimworld Story
137 items
Description



Have you ever wanted to live on the star wars planets. Now you can.

This mod adds star wars planets to the world.

Do you want to replace the vanilla ones? Here it is:
https://steamproxy.net/sharedfiles/filedetails/?id=2284229481



26/11/2020 - Release
28/11/2020 - Compatibility update
02/12/2020 - Settings (Activate or deactivate a Biome)



This mod add biomes as star wars planets:
-Endor
-Dagobah
-Kashyyyk
-Naboo
-Tatooine
-Geonosis
-Mustafar
-Dathomir
-Hoth
-Kamin
-Crait
-Bespin
-Felucia
-Scarif
-Yavin IV

Compatible with:
- Alpha Animals
- AnimalCollabProj
- Dinosauria
- Megafauna
- Forsakens: Fauna
- FishIndustry
- Vanilla Fishing Expanded
- StarWars Animal Collection

3 New weather changes (Sandstorm, Bespin Gas, Drysandstorm), Most of the textures reworked, small changes into the code.

Lava texture by Hey my team rules! (Advanced Biomes).



Any suggestions or necessary changes leave a comment down below.

[github.com]
45 Comments
Chevet Over The Moon 7 May @ 1:10pm 
wait, desc says theres a setting, try the mod settings menu
Chevet Over The Moon 7 May @ 11:54am 
Regrowth: Expanded World Generation (Continued) has sliders when on seed menu to choose biomes
Timotheseus 29 Apr @ 5:20am 
Yup Kashykk is the absolute worst biome ive ever seen. Is there anyway to just manually remove it from my game? If a quest spawns on one of the tiles its horrendous.
Chevet Over The Moon 19 Apr @ 11:26am 
i settled dagobah, endor. naboo, kashykk and felucia and couldn't even see any of the old ones in wildlife tab
Chevet Over The Moon 19 Apr @ 11:11am 
the mod was updated recently, ill check to see if star wars animals spawn there
Delta1138 22 Dec, 2023 @ 9:32pm 
@Lumi, I've added many new animals to the Star Wars Animal Collab mod. If I recall correctly your biomes included some of the originals in the wild animal spawn categories (or maybe via a patch?). There are now many more you can add to each biome to give them a complete "ecology" (gelagrubs for felucia, orray for geonosis, etc). Have a great Christmas!
Arcimbaldo 5 Oct, 2023 @ 7:00am 
This is a cool mod, but the Kashykk biome is borderline unplayable because you just can't see anything under the trees. I get that it's difficult to convey what it should look like in Rimworld's engine and graphical style, but it's just not feasible to play when you can't see anything.
Sogaki 7 Apr, 2023 @ 8:54am 
There are several terrain types in which you can sow fields and grow plants but are missing the GrowSoil tag, which makes them incompatible with some farming related mods (ie. Tillable Soil)

To anyone wishing to manually fix this, you just have to open the file that stores terrain info: "workshop\content\294100\2298926362\Defs\Terrain\Terrain_Natural.xml" and add the tag
<li>GrowSoil</li> to the terrains that need it (ie. EndorSoil)
Arcimbaldo 1 Mar, 2023 @ 6:18pm 
what are the generation conditions for the different biomes? If I turn up the temperature and turn down the humidity in the world-gen settings, the star wars biomes mostly disappear (except for Bespin). Was hoping to generate a world with lots of Tatooine/Geonisis/Mustafar type biomes
Hand 2 Sep, 2022 @ 12:35pm 
Anyone else having issues opening the mod settings for this mod? I'm trying to see if there is a way to disable the bespin biome but when i try and open the settings i get this error.

[HugsLib][ERR] Exception during DoWindowContents: System.MissingMethodException: void Verse.Listing_Standard.BeginScrollView(UnityEngine.Rect,UnityEngine.Vector2&,UnityEngine.Rect&)
at HugsLib.Settings.Dialog_VanillaModSettings.DoWindowContents (UnityEngine.Rect inRect) [0x000e4] in <a56dbe2cf5184fe991f5fb736b3081b0>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
HugsLib.Utils.ModLogger:ReportException (System.Exception,string,bool,string)
HugsLib.Settings.Dialog_VanillaModSettings:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)