RimWorld

RimWorld

48 ratings
Combat Power Tweaker
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
822.485 KB
23 Nov, 2020 @ 2:40pm
17 Mar @ 8:47am
10 Change Notes ( view )

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Combat Power Tweaker

In 1 collection by Mlie
Developed by me
95 items
Description


This mod lets you modify the combat power of all pawn-kinds.
The combat power is what a pawn "costs" when a raid is created, so a lower cost means more units.
So dont lower the Centipiedes value to 1 unless you want a real challenge :)

Commisioned by: u w u
Based on code by: Taranchuk
Recoded by: Mlie

[dsc.gg]
[github.com]



Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


24 Comments
朽垢 6 Oct, 2023 @ 2:59am 
nice
Reel #KillTF2 6 Jun, 2023 @ 8:48pm 
ty king :steamthumbsup:
Mlie  [author] 6 Jun, 2023 @ 12:34pm 
@Reel The value is the vanilla value for reference, but I admit that it was not very clear even with the note at the top of the settings.
I added the changed-value to the info as well now, hopefully that is more clear.
Reel #KillTF2 1 Jun, 2023 @ 10:57pm 
numbers on the mod options dont change whenever you slide the combat power slider (the combat power itself DOES update though)
Mlie  [author] 19 Nov, 2022 @ 9:18am 
@Ghost993514 You can change the combat power value of all pawnkinds.
https://rimworldwiki.com/wiki/Raid_points
Ghost993514 19 Nov, 2022 @ 7:48am 
iS iT ComPaTibLe wItH cE???

Seriously though- what does this do *exactly?* Is it the class system (e.g. "Raider_Sniper") that we get to adjust?

I'm asking because the reason I want to try this is because I use CE and it seems to spawn odd variations of things that might work in Vanilla, but not CE.
ASAVIKLE 26 Apr, 2022 @ 8:13pm 
Oh,thanks mile,you are my superman:steamhappy:
Mlie  [author] 26 Apr, 2022 @ 12:14pm 
@asavikle No problem, should be fixed now
ASAVIKLE 25 Apr, 2022 @ 8:09pm 
Hello, mile, because I'm not good at English, I wonder if you can add keyd to this mod so that I can make a translation for it.:steamhappy:
Riftwalker 16 Apr, 2021 @ 6:40pm 
nice works perfectly now, thank you