RimWorld

RimWorld

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Banish Animals (Continued)
   
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Mod, 1.0, 1.1, 1.2
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252.082 KB
23 Nov, 2020 @ 11:39am
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Banish Animals (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
859 items
Description

Update of Tylers mod
https://steamproxy.net/sharedfiles/filedetails/?id=1729793650

Since this feature is now part of Rimworld since 1.3 this mod will not be further updated



[invite.gg]
[github.com]


Allows you to banish colony animals.

Are you getting low on food, but are too attached to poor Fluffy to slaughter her? Send her away!

Description
Adds the 'Banish' button from the Character card to the Inspect pane, exclusively for colony animals. All other functionality related to banishing non-human colony pawns was already built into the game, but only accessible from caravan menus.

Savegame compatible.

Should not conflict with any mods, except possibly others that make edits to the Inspect pane (such as RimHUD).

Dependencies
If RimHUD is installed, it must be loaded before this mod, otherwise the button added by this mod will not show up.

Honourable Mentions
pardeike/Harmony - https://github.com/pardeike/Harmony/
Orion of Orion's Hospitality (and other mods) - for including his well-documented source as learning material in his package.
Mlie, for updating the mod for 1.1
4 Comments
Jippy 17 May, 2021 @ 6:06pm 
I am launching the ship but before I go I wanted to let my army of dogs out into the wild so thanks for reviving this
pgames-food 24 Nov, 2020 @ 11:15am 
oh ok, thanks for the info
Mlie  [author] 24 Nov, 2020 @ 10:50am 
@pgames-food You would still get the -5 for abandoning a bonded animal
pgames-food 24 Nov, 2020 @ 10:18am 
i wonder if this could be used to send away all bonded animals, if you get stuck on a map with lots of raiders on the way, to save from losing a mood debuff :)