RimWorld
242 beoordelingen
Perishable
2
2
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
Bestandsgrootte
Geplaatst op
Bijgewerkt op
10.868 MB
21 nov 2020 om 15:13
14 mrt om 17:59
6 wijzigingsnotities (weergeven)

Abonneren om te downloaden
Perishable

Omschrijving
For lazy folks who don't want to manage stockpiles that much.

This mod will create two new stockpile filters based on whether a Thing requires refrigeration or not.

Great for early game and just getting started, when you only care about what will rot and what will not!
38 opmerkingen
Narlindir 4 mei om 18:21 
part of Niilo's QoL too
foxxy 15 mrt om 3:25 
This mod is updated to 1.5 but not HugsLib lol. I guess we'll have to wait.
Omega13 28 nov 2022 om 20:57 
I've noticed a few items from Vegetable Garden, like Barley, Apples, and Oranges, being stored in these areas as well despite being perishable.
jtgibson 27 feb 2022 om 12:42 
@ZzZombo The vanilla "allow" filters don't uncheck the corresponding items either. This is because they're intended to target runtime data of the item rather than the item type: for instance, tainted apparel is distinguished from untainted apparel solely by whether it is tainted or not (i.e., a shirt can be either tainted or untainted, so the shirt is always checked if you want it in the stockpile, and then you uncheck "allow tainted apparel" if you don't want tainted versions).

This mod also targets components of the item, and so re-uses the same code -- although you are correct that items are universally perishable or non-perishable by item type rather than by component (i.e., steel is always non-perishable and you will never find some steel that is perishable).
ZzZombo 6 feb 2022 om 19:00 
You have a point, however, I'm talking about enabling one filter and disabling the other like, say, the perishable/non-perishable filters. After that I'd expect to only have things like meals enabled in the category list, while steel and such are not allowed in the filter anymore.
cy-one 5 nov 2021 om 12:11 
"enabling the non-perishable filter"
means "allow non-perishables"
means "allowing things that do not perish"
means "allowing things like steel"
Do you mean the other way around?
ZzZombo 26 aug 2021 om 3:21 
Doesn't seem to work? Enabling the non-perishable filter, for example, doesn't disable things like steel, and vice versa.
Omega13 25 aug 2021 om 7:10 
Meat from the meat blend mod will happily be stored in stuff that doesn't take perishables despite it being as perishable as any other meat.
EgotisticalElf 21 jul 2021 om 12:03 
Plant Scraps from Fertile Fields don't show as perishable, though they rot.
Possibly because the checks in the not-perishable simply checks for CompRottable, whereas the perishable check looks at the CompRottable.rotDestroys property. Intentional?
Gazzoose™ 21 jul 2021 om 0:44 
Appears to work as intended in 1.3, colonists (as far as I've tested) correctly sort items that are (non)perishable