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The cut-scenes work as they should, so far. Now if only they would add native support for Linux distros for not only Ubuntu and Manjaro, but also Linux Mint, Debian, Gentoo, Void, and Arch, along with getting a Proton compatibility layer for this game.
[General]
channels=
frequency=44100
stereo-mode=
cf_level=0
sources=256
slots=64
sends=16
sample-type=float32
resample=linear
default-hrtf=Built-In 44100hz
hrtf=true
drivers="-dsound,"
period_size=1024
periods=3
[reverb]
boost=2
[decoder]
quad=C:/Users/yourusername/AppData/Roaming/OpenAL/presets/square.ambdec
surround51=C:/Users/yourusername/AppData/Roaming/OpenAL/presets/itu5.1-nocenter.ambdec
surround71=C:/Users/yourusername/AppData/Roaming/OpenAL/presets/hexagon.ambdec
hq-mode=true
BTW Using DSOAL creates extra layers between OpenAL Soft and the output, which cause extra latency and overhead. It's just unnecessary to use it on NewDark Engine games unlike Thief 3 which uses DirectSound3D.