Stellaris

Stellaris

49 ratings
ACOT: Worker Buildings
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
752.450 KB
16 Nov, 2020 @ 10:59pm
26 Mar, 2021 @ 10:40am
3 Change Notes ( view )

Subscribe to download
ACOT: Worker Buildings

In 1 collection by Dragon of Desire
Dragon's 2.8 Collection
98 items
Description
A simple supplement mod for ACOT that adds delta and alpha tech buildings that give large amounts of jobs that scale with the population of the planet they are built on!

The building begins with the Administration building, preparing to create the site for jobs. This requires Dark Matter Palaces.

Each of the delta-tier buildings requires the appropriate processing building to be researched, and then the Administration building can be upgraded into one of the three. These give 15 jobs of their appropriate type, and 1 job per 4 pops on the planet.

Once Alpha-tier processing buildings are researched, they can be upgraded to give 30 jobs of their appropriate type, and 1 per 3 pops on the planet.

REQUIRES ANCIENT CACHE OF TECHNOLOGIES.
31 Comments
Dragon of Desire  [author] 24 May, 2022 @ 8:37pm 
Unfortunately, it does not. It's mostly been abandoned with the new shift in ACOT economics.
Elitephoenix 24 May, 2022 @ 4:08pm 
Does this mod still works with 3.4? love this mod and hope that it still works.
Dragon of Desire  [author] 21 Apr, 2021 @ 5:50pm 
No real need for it to be with the new changes to economy and ACOT's upcoming "Lost Paradise" update. Get the ACOT Buildings Patch instead.
Sjru 🐲 21 Apr, 2021 @ 5:38pm 
Will this be updated?
Dragon of Desire  [author] 25 Mar, 2021 @ 9:10pm 
Mostly because I have taken a bit of a break from modding and I'm going to have to completely re-learn what I did and how I built the mod, and how things work again. With current RL problems (And currently migrating to a new laptop) I will take a while, a while that will end up probably crossing over to the new Nemesis expansion and thus making this mod obsolete.

If you like, you can friend me and then toss me the editted file and I'll review and apply the changes you made so that it'll get pushed out before then.
Robert 25 Mar, 2021 @ 1:12pm 
It's a 1 minute fix. Not sure why you'd wait with that.
Dragon of Desire  [author] 25 Mar, 2021 @ 12:25pm 
Hmmm, alright, thanks! but I'll wait to make this change once I see what Chiru is doing with ACOT in 3.0.
Robert 25 Mar, 2021 @ 12:13am 
I have actually poked around in the mod files, and I made it available for Hive mind and Machine empire buildings. It's quite simple actually:

The "dmps_base" building has, as requirement "tech_dm_ancient_palace". This is the DM capital for regular empires.

The DM capital for Hive minds is called "tech_dm_ancient_hive_cluster", and the DM capital for Machine empires is called "tech_dm_ancient_control_center".

Personally, I added 2 more of the same building in the mod file, with as requirement the other capitals respectively, because I couldn't find the OR function. The alternative is to simply add OR (the other capital buildings) to the "prerequisites" function.
Dragon of Desire  [author] 24 Mar, 2021 @ 3:53pm 
AI Empires make it? Holy crap. I didn't expect that. But I'm not sue how to make the buildings available for hiveminds unfortunately...
Robert 23 Mar, 2021 @ 11:25am 
As far as I can tell, this building doesn't seem to be available for Hive Minds? I'm currently playing a Hive Mind, and I've never seen the tech for this, while AI empires far behind me (but also with Dark matter tech) do have it.