RimWorld

RimWorld

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DE Surgeries Hard Color
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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1.462 MB
13 Nov, 2020 @ 9:05am
13 Jun @ 2:04am
13 Change Notes ( view )

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DE Surgeries Hard Color

In 1 collection by Proxyer
Proxyer's RimWorld Japanese Mods
219 items
Description
=== CAUTION ===
Currently, when used together with "Rah's Bionics and Surgery Expansion" or "Expanded Prosthetics and Organ Engineering", there is no functional problem. However, at the start of the game, a warning error (yellow) indicating "translation duplication" is recorded. Please be assured that this is a warning and it is not a serious error on the functions in the game.

Normal version :
DE Surgeries Color
https://steamproxy.net/sharedfiles/filedetails/?id=2002422428
Here is the Normal version of DE Surgeries.

Description :
This is a colored version of the surgery menu in DE Surgeries HARD.
This Mod alone works as DE Surgeries HARD.

Adds new surgeries to Rimworld with color.

The menu will be colored according to the surgery difficulty. The more the surgery difficulty increase, the more the Quality/Cleanliness of the hospital bed/room and the Medical skill value will impact chances of success. To treat animals, not only medical skills but also animal skills are necessary. The skill level required depends on the degree of difficulty of surgery.



The more the surgery difficulty increase, the more the Quality/Cleanliness of the hospital bed/room and the Medical skill value will impact chances of success

Risk and cost of surgery is increasing more than normal version. And the mortality rate increased when surgery failed. So this HARD version is for players who are playing with a more realistic difficulty level.

Adds new surgeries to Rimworld.
Adds new surgeries to Rimworld, but Hard version (A skill level higher than nomal version and more medications required, and the mortality rate increased when surgery failed.).

Possible surgery and cure are the same as for the nomal version.

- 2 cosmetic surgeries:
Ear and Nose.

- 9 chronic surgeries:
Bad back, Frail, Cataract, Hearing loss, Dementia, Alzheimers, Asthma, Cirrhosis and Heart artery blockage.

1 chronic surgeries (Anomaly):
Bliss Lobotomy.

- 13 injury surgeries:
Burn, chemical burn, Crush, Crack, Cut, Surgical cut, Scratch, Bite, Stab, Gunshot, Shredded, Bruise, Frostbite.

5 injury surgeries (Anomaly):
Digested, EnergyBolt, Psychic Burn, Psychic Burn (Skin), Psychic Burn (Solid).

Note: For Digested injuries, the usual treatment is given priority, so click directly on the patient and select the surgury from the click menu.

- 2 Parasite surgeries :
Muscle Parasite, Gut Worms

- 12 bone/limb surgeries:
Finger, Toe, Mandible, Pelvis, Clavicles, Sternum, Ribcage, Radius, Humerus, Femur, Tibia and Spine.

- 5 Treatment of infection :
infection(wound), Flu, Plague, Malaria, Sleeping sickness

Treat fibrous mechanites and sensory mechanites with healer mech serum. The mechanites (micro nano machines) is not large enough to be removed by human surgery.

- 2 Treatment of animal infection :
Animal Flu, Animal Plague

-2 animal chronic surgeries : ( New: 2 Animal chronic )
Animal Hearing loss, Animal Blindness

Note:
Parts of the lost body (Destroyed/Cut off/Crushed etc.), arms, legs, hands, and feet can not be formed with this mod. Please use "healer mech serum" to regenerate their organic flesh.

Easy surgeries: Blue
You can choose to quickly treat those injuries instead of waiting for them to slowly heal (and maybe cause infections), but it will cost you more medical resources.

Subject of surgery:
Burn, Crush, Crack, Cut, Surgical cut, Scratch, Bite, Stab, Gunshot, Shredded, Bruise and Frostbite.

Work Amount : 2,000.
Medicine Requires : 4 units of medicine (herbal medicine can be used).
Skill Requires : level 8 or higher in Medical.


Normal surgeries: Green

Subject of surgery:
Mandible, Finger, Toe, Clavicles, Ear, Nose and Hearing loss and Flu, Cataract.

Work Amount : 3,000.
Medicine Requires : 4 units of medicine (herbal medicine cannot be used).
Skill Requires : level 12 or higher in Medical. Need with level 6 or higher in Animal skills to treat animals
Resource Stuff Requires :
Mandible and clavicles surgeries requires 15 Plasteel.
Cure flu requires 10 units of medicine (herbal medicine can be used)
Cure Animal Hearing loss and Animal Blindness requires 6 glitterworld medicine.


Hard surgeries: Yellow
=== IMPORTANT ===
On failure there is 20% chance to kill the patient.

You can try to heal Muscle Parasites and Gut Worms in one operation (instead of waiting for the 5 treatments in Vanilla) but it will cost you 10 units of medicine in one time (x2 than nomal version). Also be aware of the risk of lethal failures (if the operation fail then there is a 20% chance of killing the patient).

Subject of surgery:
Asthma, Heart artery blockage, Ribcage, Sternum, Radius, Humerus, Femur, Tibia, Muscle Parasites and Gut Worms, Infection, Plague and Malaria.

Work Amount : 4,500.
Medicine Requires : 6 units of medicine (herbal medicine cannot be used).
Skill Requires : level 15 or higher in Medical. Need with level 7 or higher in Animal skills to treat animals
Resource Stuff Requires :
Sternum repair also requires 24 Plasteel.
Ribcage repair also requires 8 Plasteel.
Muscle Parasites and Gut Worms treatment requires 5 units of medicine
Cure wound infection requires 5 Penoxycyline.
Cure Heart artery blockage requires 6 glitterworld medicine.
Cure plague and Cure malaria requires 10 Penoxycyline and 2 glitterworld medicine.


VeryHard surgeries: Red
=== IMPORTANT ===[/bOn failure there is 30% chance to kill the patient.

Also be aware of the risk of lethal failures (if the operation fail then there is a 30% chance of killing the patient). Colonist who succeed in this difficulty surgery are called honorary doctors or legendary healers (tribes).

Subject of surgery:
Spine, Pelvis, Dementia, Alzheimers, Bad Back, Frail, Cirrhosis, Hearing loss and Sleeping sickness.

Work Amount : 6,000.
Medicine Requires : 6 units of medicine (herbal medicine cannot be used).
Skill Requires : level 17 or higher in Medical.

Resource Stuff Requires :
Spine and Pelvis repair requires 80 Plasteel and 6 medicine.
Cure/repair Bad Back requires 80 Plasteel and 6 medicine.
Cure Frail requires requires 120 Plasteel and 6 medicine.
Cure Dementia and Cure Alzheimers requires 6 glitterworld medicine.
Cure hearing loss requires 6 glitterworld medicine.
Cure Cirrhosis requires 6 glitterworld medicine.
Cure sleeping sickness requires 10 Penoxycyline and 5 glitterworld medicine.

Mod order :
Core
Royalty (DLC)
[1.3] DE Surgeries Hard Color (This mod)
other DE Surgeries Patches

Introduced to existing game save :
Since this Mod only adds a surgical recipe, it can be introduced into saved data in the middle of the game without any problem.

Update:
B18 ver: DE Surgeries
https://steamproxy.net/sharedfiles/filedetails/?id=967947023 by KapTaiN_KaVerN

Shamelessly updated through B19 to 1.3 without permission by Proxyer, A14 to A18 update by KapTaiN_KaVerN, Originally by DarknessEyes.


Thanks to our Translators !
- RU : by Man232 and Desert Rain, Proxyer (update for 1.2)
- ZH : by tlerbao, Proxyer (update for 1.2)
- FR : By Jozay, Proxyer (update for 1.2)
- JP : By Proxyer


Popular Discussions View All (1)
0
15 Mar @ 8:30pm
BuckUp Link
Proxyer
30 Comments
Proxyer  [author] 13 Jun @ 2:04am 
Update : 13 Jun, 2024
v1.5.4
- Added icons to the surgery menu.
Proxyer  [author] 11 May @ 1:07pm 
Update : 12 May, 2024
v1.5.3
- Fixed all language translations for 1.5.
- Biotech DLC "lung rot" cure has been moved to a separate DLC folder.
Thanks to @pikatyu-1000000 for reporting this issue.

:HentaiGirlLinda_star: IMPORTANT :HentaiGirlLinda_star: :
With this update, mod have made major changes to the folder structure.

I recommend resubscribing to the mod to avoid problems. If you experience problems after updating, please try resubscribing to the mod first. I apologize for the inconvenience.
Proxyer  [author] 21 Apr @ 4:53pm 
Update : 22 Apr, 2024
v1.5.2
- Added surgeries support for Anomaly DLC race "creep joiner".
- Moved mod animal (Vanilla Animals Expanded series or Alpha Animals etc.) compatibility patches to separate DE Surgeries - Mod Animals patch .
Currently only Core animals are supported.
Proxyer  [author] 15 Apr @ 3:17pm 
Update : 16 Apr, 2024
v1.5.1
- Added new Anomaly DLC surgeries to Rimworld.

1 chronic surgeries (Anomaly):
Bliss Lobotomy.

5 injury surgeries (Anomaly):
Digested, EnergyBolt, Psychic Burn, Psychic Burn (Skin), Psychic Burn (Solid).

Note: For Digested injuries, the usual treatment is given priority, so click directly on the patient and select the surgury from the click menu.
Proxyer  [author] 22 Jul, 2023 @ 2:10am 
Hello 모드씌. Thank you!
천만에。:cupup:
모드씌 22 Jul, 2023 @ 1:49am 
good
Proxyer  [author] 18 Oct, 2022 @ 6:27am 
Update : 18 Oct, 2022
- reverted version 1.4.0
I confirmed that there was no problem, so I will send it back. Sorry for the inconvenience.
Proxyer  [author] 17 Oct, 2022 @ 10:04am 
Update : 18 Oct, 2022
v1.4.1
- Added incompatibility with Cyber Fauna .
Proxyer  [author] 8 Oct, 2022 @ 4:50pm 
Update : 9 Oct, 2022
v1.4.0
- Update RimWorld 1.4.3510 (unstable).
- Added 2 new Surgeries, "cure chemical damage" and "cure severe chemical damage".
- Added a new surgery, "cure lung rot (1.4)".

Adjustment:
- Increased the medicine required for nose, eye, ear and finger cosmetic surgery from 2 to 10.
JinxLuckless 25 Aug, 2021 @ 12:04am 
To be fair, it's great as-is! At least the option is there! :)