XCOM 2
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Imperial Surplus: Buildable AT-RT (WOTC)
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111.055 MB
11 Nov, 2020 @ 6:55pm
12 Apr, 2022 @ 3:39pm
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Imperial Surplus: Buildable AT-RT (WOTC)

Description
VERY IMPORTANT: Read the thing below labeled IMPORTANT.

IMPORTANT: There are additional requirements depending on your preferred AT-RT. Make sure you have all required mods for your AT-RT of choice (See Requirements section). You may only have one AT-RT archetype active at a time, selectable by config (See the Customization section).

DESCRIPTION
AT-RTs are lightly armored, highly mobile walkers buildable in the Proving Ground after researching the Advent MEC Breakdown.

AT-RTs rank up with experience and may choose from a limited selection of abilities (mostly vanilla abilities with some substitutes where original vanilla abilities did not work). They lack many of the context-sensitive abilities of your regular troops (they cannot knock out/rescue VIPs, hack objective computers, carry wounded or plant X-4 charges, for instance) so keep that in mind when deploying for missions where objective completion requires using context-specific abilities.

The quality of equipment for AT-RTs improves with Soldier armor and Cannon upgrades.

This mod should work with pre-existing saves.

REQUIREMENTS
DLC
WOTC
Shen's Last Gift

MODS
Advent2Empire Content
Community Highlander

Plug-in
Starting AT-RT (adds an AT-RT to your starting unit roster at the beginning of a new campaign)
https://steamproxy.net/sharedfiles/filedetails/?id=2540276027

ADDITIONAL REQUIREMENTS
You do not need to subscribe to additional requirements for AT-RT variants you do not intend to use.

For Scout Trooper AT-RT
Storm Trooper Voice Pack
https://steamproxy.net/sharedfiles/filedetails/?id=632527882

For Clone AT-RTs
Lord Poncho's Galactic Republic Armory. If for some reason you do not want all of the companion mods I think you can do without part 3 but you at least need the main mod and part 2.
https://steamproxy.net/sharedfiles/filedetails/?id=1822144710
Clone Trooper Voicepack by DTM
https://steamproxy.net/sharedfiles/filedetails/?id=1128987969

For Rebel Alliance AT-RT
Cavily's Rebel Alliance Cosmetics
https://steamproxy.net/sharedfiles/filedetails/?id=2154648995

CUSTOMIZATION
This mod does not support in-game customization, apart from renaming. With that being said there are multiple archetypes to choose from, but only one archetype may be active at a time.

Go to the XComBU_ImperialWalkerOptions.ini file in this mod's config folder. If you do not know where to find this file, the easiest way is to use the Alternative Mod Launcher (https://github.com/X2CommunityCore/xcom2-launcher/releases). Just right-click the entry for this mod and select Show in Explorer.

The default AT-RT archetype is the Imperial Scout. To choose an alternative, put a semicolon ; in front of the line with the Scout AT-RT (the one that reads as below

BU_ATRTCustomPawn = "ATRT_Cast.Archetypes.ARC_ATRT_ImpScout_MecBase" ;Voiced

and remove the ; from the line representing your preferred AT-RT.

There are also entries for the blaster type that can be modified in the same way. Basically, you can choose to fire red or blue blaster bolts. Red is default.

Build costs, tech prerequisites and weapon and armor schematics can be adjusted in this file as well. If you want access to AT-RTs earlier, for instance, you can change the tech prerequisite to HybridMaterials, which you will generally research early on in your campaign. See this post for other alternative tech prerequisites: https://www.reddit.com/r/Xcom/comments/44ioyc/xcom_2_console_commands/

I recommend keeping notes of changes you make to config files. Any time I make updates to this mod, it will reset the config files to their default settings (so I will try to do so rarely).

CREDITS
Poncho and Cavily for letting me use their Clone and Rebel models for AT-RT pilots.

Kiruka's buildable units mod, from which I liberally borrowed code.
https://steamproxy.net/sharedfiles/filedetails/?id=2210732936

Iridar's jetpack Mod, from which I got the code used to enable the tech project on pre-existing saves.
https://steamproxy.net/sharedfiles/filedetails/?id=1576958692

FREQUENTLY ASKED QUESTIONS

Do I need Advent to Galactic Empire to use this?

No. You need the Advent to Galactic Empire CONTENT mods Volume 1 and Volume 2.

What is the difference?

The Advent to Galactic Empire Content mods contain the art assets used in the Advent to Galactic Empire mod. The Advent to Galactic Empire mod itself is what replaces vanilla Advent units with Imperial units.

An additional difference is that the Advent to Galactic Empire Content mods are linked requirements of this mod (check Required Items) The Advent to Galactic Empire mod is not.

Will you do vehicle XYZ next?

I'll read suggestions but I'm not prepared to make promises. These buildable unit implementations are tedious and time consuming to make.

How do I get Clone AT-RTs?

Read the section on customization.

The textures are glitchy.

Make sure all requirements are installed and enabled.

Do I really need the Advent2Empire Content Mod? It's huge.

Yes. That mod contains art assets utilized in this one.

But I want to have Clone, Rebel and Imperial AT-RTs in the same campaign!

Not currently possible. Only one archetype may be active at a time. If, at some point, I figure out how to implement in-game customization I will.

Will this work with LWOTC?

No idea.

Vanilla Version?

No. I don't have the vanilla SDK or the drive space for it and have no idea what would be involved in making this compatible with vanilla.

DISCLAIMER
Certain assets in this mod originated from Star Wars Battlefront 2 and Star Wars: Empire at War. Star Wars is rightfully owned by Disney. The assets here are for non-commercial uses. No payment or donations will be accepted. I do not have a patreon.

KNOWN ISSUES
The AT-RT's Grenade Launcher (Secondary Weapon Slot) sometimes is not correctly assigned when the AT-RT is generated in the armory. It can be manually assigned.
47 Comments
MostlyHarmless  [author] 22 Apr @ 4:59am 
All good
Stolas 22 Apr @ 4:42am 
Ah okay, just didn't read it properly. XD;
MostlyHarmless  [author] 22 Apr @ 4:38am 
AT-RTs are buildable units rather than equipable items.
Stolas 22 Apr @ 3:41am 
When you make these and equip it, does the character get replaced with the trooper's armor?
[HAPS] STRlCE 2 Sep, 2023 @ 11:18am 
Thank you so much for including the first thing that came to my mind in your FAQ section of the description (also the note that it is not mandatory to start a new game). Whatever reason it was I didn't follow you earlier, I sure as hecc will do now.
MostlyHarmless  [author] 1 Aug, 2023 @ 4:17am 
I'm not aware of a console command that can be used to do that. Closest alternative I can think of to cheat one in would be to reduce the build costs in the XComBU_ImperialWalkerOptions.ini file.
Fishy.exe 31 Jul, 2023 @ 5:20am 
How would one add one in via console command?
Inerael 4 Apr, 2023 @ 7:55am 
does it work ?
Chancellor Palpatine 26 Nov, 2022 @ 7:05pm 
How to enable high quality mode for the AT RT ? do i just put it as high graphic details ?
ScaryGodzila 19 Nov, 2022 @ 3:32pm 
my at-rt is invisible and i cant figure out why